Jimmer-

Kazakhstan
On FACEIT since 2018 411 matches tracked 136 matches in 30 days
ELO ▲ 74
2,875
30-day peak: 2,939
Rank EU
#13,266
Kazakhstan #444 in Kazakhstan
Last updated:

How does Jimmer- play?

Rating 1.04 K/R 0.75 ADR 84.0 from 411 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 411 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 11%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.9
Knife kills 1 in 411 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 55%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 74x 4K, 7 aces in 411 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Jimmer- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 411 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 411 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −102 ELO
75 matches · 49% win rate
On Mirage −20 ELO
119 matches · 45% win rate
In match 1 of the day +3 ELO
71 matches · 44% win rate

Jimmer- loses the most ELO on Ancient: −102 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.38 · Mirage

Maps in detail

from the last 411 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
45% better than 18%
0.76 right on the average
86.4 better than 72%
1.06 right on the average
50% of 422 duels better than 36%
34% of 68 situations better than 36%
Dust 2113
56% better than 60%
0.79 better than 68%
88.6 better than 80%
1.11 better than 65%
54% of 494 duels better than 61%
38% of 58 situations right on the average
Ancient75
49% better than 33%
0.70 better than 24%
78.4 better than 30%
0.97 better than 22%
43% of 224 duels better than 8%
48% of 40 situations better than 73%
Anubis69
45% better than 22%
0.73 better than 38%
80.6 better than 44%
1.02 better than 37%
51% of 228 duels better than 42%
51% of 41 situations better than 81%
Cache23
48% better than 25%
0.75 better than 36%
80.9 better than 33%
1.04 better than 29%
58% of 77 duels better than 70%
30% of 10 situations better than 29%
Nuke12
50% -
0.63 -
78.7 -
0.88-
53% of 58 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jimmer- plays

Across 411 matches Jimmer- averages K/R 0.75, ADR 84.0 and a rating of 1.04. Biggest strength: Utility damage per round at 4.9, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 56% win rate in 113 matches. In 175 of 411 matches the rating was 1.10 or higher (43%), in 140 it was below 0.90. In 411 matches with detailed stats: 74 4Ks and 7 aces. Best month by rating: October 2026 at 1.10. Jimmer- loses the most ELO on Ancient (−102 ELO, win rate 49%). Things go best on Dust 2 (+182 ELO, win rate 56%). Match no. 4 of the day goes best: 54% win rate, +3 ELO. Last 30 days: 136 matches, win rate 49%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.