Jimetsu

Japan
On FACEIT since 2025 409 matches tracked 82 matches in 30 days
Last updated:

How does Jimetsu play?

Rating 1.02 K/R 0.73 ADR 80.6 from 409 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 409 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.2
Knife kills 8 in 409 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 64x 4K, 6 aces in 331 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 85%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 87%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +2 pp, Win rate +8 pp, ELO +370
= Stayed the same
ADR at 81.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.72).

Patterns

From the last 409 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −135 ELO
153 matches · 44% win rate
On Ancient −41 ELO
61 matches · 54% win rate
Between 18:00 and 24:00 −107 ELO, win rate 42%
On Mondays −150 ELO, win rate 41%

Jimetsu loses the most ELO from match 5 of the day: −135 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 409 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
55% better than 65%
0.77 better than 71%
84.4 better than 72%
1.06 better than 67%
52% of 568 duels better than 60%
47% of 78 situations better than 73%
Mirage86
40% better than 16%
0.68 better than 27%
74.7 better than 25%
0.96 better than 33%
48% of 382 duels better than 36%
42% of 59 situations better than 61%
Anubis74
53% better than 61%
0.74 better than 60%
82.9 better than 66%
1.03 better than 62%
50% of 354 duels right on the average
39% of 44 situations better than 56%
Inferno64
50% better than 45%
0.76 better than 72%
84.4 better than 76%
1.06 better than 68%
53% of 361 duels better than 62%
40% of 48 situations better than 56%
Ancient61
54% better than 67%
0.69 better than 25%
74.6 better than 18%
0.95 better than 29%
42% of 320 duels better than 8%
41% of 39 situations better than 58%
Cache5
0% -
0.59 -
76.8 -
0.76-
42% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jimetsu plays

Across 409 matches Jimetsu averages K/R 0.73, ADR 80.6 and a rating of 1.02. Biggest strength: Utility damage per round at 5.8, better than 85% of level 8 players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 8 players. Averages 16.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 116 matches. In 146 of 409 matches the rating was 1.10 or higher (36%), in 151 it was below 0.90. In 331 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: August 2026 at 1.08. Jimetsu loses the most ELO from match 5 of the day (−135 ELO, win rate 44%). Things go best in match 2 of the day (+262 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +262 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +2 pp, Win rate +8 pp, ELO +370. Unchanged in recent months: ADR at 81.1. Last 30 days: 82 matches, win rate 54%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.