JimRikkart

Norway
On FACEIT since 2014 394 matches tracked 138 matches in 30 days
Last updated:

How does JimRikkart play?

Rating 0.95 (from 359 matches) K/R 0.68 ADR 76.1 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 359 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 3.0
Knife kills 6 in 394 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 39x 4K, 5 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 96%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.09, Rating −0.10, ADR −6.1

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −133 ELO
83 matches · 52% win rate
On Dust 2 −80 ELO
111 matches · 51% win rate
On Thursdays ±0 ELO, win rate 47%

JimRikkart loses the most ELO on Nuke: −133 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Nuke
  2. Longest win streak: 10 wins in a row · Nuke
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
51% better than 49%
0.69 better than 25%
77.8 better than 34%
0.96 better than 23%
47% of 464 duels better than 27%
42% of 55 situations better than 62%
Inferno87
54% better than 49%
0.64 better than 6%
74.7 better than 17%
0.90 better than 6%
47% of 316 duels better than 19%
23% of 31 situations better than 18%
Nuke83
52% better than 39%
0.68 better than 14%
76.2 better than 20%
0.94 better than 16%
48% of 419 duels better than 26%
51% of 37 situations better than 81%
Ancient60
53% right on the average
0.66 better than 11%
73.0 better than 11%
0.96 better than 25%
44% of 255 duels better than 13%
44% of 34 situations better than 66%
Cache26
62% -
0.72 -
77.4 -
1.02-
49% of 94 duels -
36% of 11 situations -
Mirage14
50% -
0.64 -
76.9 -
0.88-
48% of 60 duels -
0% of 4 situations -
Anubis10
20% -
0.71 -
79.5 -
1.00-
49% of 37 duels -
0% of 3 situations -
Overpass3
33% -
0.79 -
79.4 -
1.08-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How JimRikkart plays

Across 394 matches JimRikkart averages K/R 0.68 and ADR 76.1; the rating across the 359 rated matches is 0.95. Biggest strength: Utility damage per round at 6.8, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.95, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Cache with a 62% win rate in 26 matches. In 101 of 359 matches the rating was 1.10 or higher (28%), in 160 it was below 0.90. In 295 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: June 2026 at 1.04. JimRikkart loses the most ELO on Nuke (−133 ELO, win rate 52%). Things go best on Cache (+43 ELO, win rate 62%). Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.09, Rating −0.10, ADR −6.1. Unchanged in recent months: Headshots at 51%. Last 30 days: 138 matches, win rate 50%, net ELO −225.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.