Jikss3

Tajikistan
123 matches tracked 21 matches in 30 days
Last updated:

How does Jikss3 play?

Rating 1.11 (from 102 matches) K/R 0.81 ADR 86.2 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 102 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 58%+7 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (46%).

Headshot rate 39%−7 pp · Ø 46% better than 13%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 1.08+0.08 · Ø 1.00 better than 86%
Pistol kills per match 2.6
Knife kills 8 in 123 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.3%).

2K rounds 17.2%+3.9 pp · Ø 13.3% better than 99%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 77%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 16%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.38+0.12 · Ø 0.26 better than 76%
Deaths per round 74%+2 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, Rating +0.07, ADR +7.9
= Stayed the same
Headshots at 39%
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.85 (at the start 0.76). Well above the average (0.73).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
30 matches · 33% win rate
In match 2 of the day ±0 ELO
21 matches · 33% win rate
On Wednesdays ±0 ELO, win rate 17%

Jikss3 loses the most ELO on Mirage: −24 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Most kills in a match: 49 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
46% better than 36%
0.86 better than 96%
91.1 better than 96%
1.20 better than 96%
63% of 274 duels better than 98%
33% of 36 situations better than 40%
Mirage30
33% better than 5%
0.74 better than 60%
80.8 better than 58%
0.99 right on the average
51% of 127 duels better than 56%
44% of 9 situations better than 69%
Ancient15
40% better than 17%
0.82 better than 94%
84.9 better than 81%
1.13-
51% of 69 duels better than 63%
13% of 8 situations better than 5%
Nuke13
62% -
0.80 -
86.4 -
1.02-
54% of 54 duels -
0% of 3 situations -
Inferno9
56% -
0.78 -
84.8 -
1.03-
56% of 48 duels -
67% of 3 situations -
Anubis6
33% -
0.69 -
79.5 -
1.01-
46% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jikss3 plays

Across 123 matches Jikss3 averages K/R 0.81 and ADR 86.2; the rating across the 102 rated matches is 1.11. Biggest strength: Opening duels won at 58%, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 7 players. Averages 17.8 kills per match with 39% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 48 of 102 matches the rating was 1.10 or higher (47%), in 35 it was below 0.90. In 62 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. Jikss3 loses the most ELO on Mirage (−24 ELO, win rate 33%). Things go best on Dust 2 (+26 ELO, win rate 46%). Match no. 1 of the day goes best: 52% win rate, +23 ELO. Improved over the last three months: K/R +0.09, Rating +0.07, ADR +7.9. Got weaker: Win rate −9 pp. Unchanged in recent months: Headshots at 39%. Last 30 days: 21 matches, win rate 38%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.