Jhost

Ukraine
On FACEIT since 2021 136 matches tracked 47 matches in 30 days
ELO ▲ 37
2,069
30-day peak: 2,069
Rank EU
#197,973
Ukraine #7,929 in Ukraine
Last updated:

How does Jhost play?

Rating 1.16 (from 115 matches) K/R 0.83 ADR 88.6 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 115 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.8
Knife kills 4 in 136 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 88%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 32x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +4.3, ELO +54
= Stayed the same
Win rate at 53%
▼ Got worse
Rating −0.98, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −31 ELO
32 matches · 53% win rate
On Sundays +13 ELO, win rate 38%

Jhost loses the most ELO on Inferno: −31 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Most kills in a match: 59 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno32
53% better than 46%
0.81 better than 76%
86.8 better than 69%
1.15 better than 76%
60% of 187 duels better than 83%
47% of 15 situations better than 70%
Mirage31
68% better than 95%
0.90 better than 96%
95.5 better than 96%
1.28 better than 97%
58% of 209 duels better than 84%
38% of 16 situations right on the average
Anubis29
62% better than 83%
0.83 better than 88%
89.2 better than 88%
1.14 better than 84%
56% of 174 duels better than 75%
35% of 17 situations better than 42%
Dust 216
25% better than 1%
0.79 better than 74%
87.4 better than 82%
1.12-
56% of 64 duels better than 75%
50% of 4 situations better than 81%
Ancient14
43% -
0.76 -
81.1 -
1.02-
60% of 75 duels -
33% of 9 situations -
Nuke9
11% -
0.81 -
82.6 -
1.21-
47% of 19 duels -
0% of 3 situations -
Overpass5
100% -
0.79 -
89.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Jhost plays

Across 136 matches Jhost averages K/R 0.83 and ADR 88.6; the rating across the 115 rated matches is 1.16. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 42% headshots. The strongest map is Mirage with a 68% win rate in 31 matches. In 65 of 115 matches the rating was 1.10 or higher (57%), in 24 it was below 0.90. In 114 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.35. Jhost loses the most ELO on Inferno (−31 ELO, win rate 53%). Things go best on Anubis (+35 ELO, win rate 62%). Improved over the last three months: K/R +0.06, ADR +4.3, ELO +54. Got weaker: Rating −0.98, Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 47 matches, win rate 51%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.