Jhonatello

Japan
197 matches tracked 103 matches in 30 days
Last updated:

How does Jhonatello play?

Rating 0.74 K/R 0.53 ADR 60.1 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.74
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 26%
Rating distribution from 197 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 8% normal 0.90 to 1.09 14% weak 0.75 to 0.89 17% very weak below 0.75 57%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 1 average.
AWPer
better than most on level 1 about average weaker than most
Level 1

Compared with 528 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

36% of opening duels won and so well below the average (43%).

Rounds with first kill 8%0 pp · Ø 8% right on the average
Opening duels won 36%−7 pp · Ø 43% better than 14%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 52%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 39%
Clutch kills per match 1.2−0.2 · Ø 1.4 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.69 K/D and so clearly below the average (0.82).

Headshot rate 40%+1 pp · Ø 39% better than 63%
AWP share of kills 29%+19 pp · Ø 10% better than 94%
K/D 0.69−0.13 · Ø 0.82 better than 22%
Pistol kills per match 2.5
Knife kills 14 in 197 matches

Impact

Weakness
Damage and big rounds

1.2 MVPs per match and so well below the average (1.8).

2K rounds 8.5%−2.5 pp · Ø 11.0% better than 17%
3K rounds 2.3%−0.6 pp · Ø 2.9% better than 39%
MVPs per match 1.2−0.6 · Ø 1.8 better than 14%
4Ks and aces 10x 4K, 3 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

18% of nades dealing damage or blinding and so well below the average (31%).

Utility hit rate 18%−13 pp · Ø 31% better than 2%
Utility damage per round 1.4−1.6 · Ø 3.0 better than 16%
Enemies flashed per round 0.42+0.23 · Ø 0.19 better than 92%
Deaths per round 76%+1 pp · Ø 75% better than 50%

Progress

One value per month, dashed line is the level 1 average
Whether Jhonatello is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 197 matches, all from the last 3 months.

Kills per round (K/R)

0.48
AugSepOct

Best month: September 2026 with 0.56.

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
24 matches · 33% win rate
On Inferno −28 ELO
20 matches · 20% win rate
In match 1 of the day −4 ELO
31 matches · 35% win rate

Jhonatello loses the most ELO on Ancient: −29 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.56 · Cache

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
44% better than 43%
0.52 better than 21%
58.4 better than 15%
0.73 better than 24%
36% of 277 duels better than 19%
26% of 27 situations better than 28%
Dust 242
55% better than 78%
0.56 better than 32%
63.8 better than 31%
0.79 better than 39%
42% of 204 duels better than 43%
44% of 18 situations better than 76%
Anubis26
65% better than 91%
0.59 better than 23%
66.4 better than 19%
0.83 better than 29%
40% of 121 duels better than 19%
41% of 22 situations better than 65%
Ancient24
33% better than 4%
0.46 better than 4%
54.8 better than 3%
0.63 better than 3%
29% of 87 duels better than 3%
30% of 10 situations better than 31%
Inferno20
20% better than 1%
0.51 better than 4%
59.0 better than 5%
0.70 better than 4%
34% of 112 duels better than 4%
27% of 11 situations better than 28%
Nuke14
21% -
0.42 -
51.6 -
0.60-
27% of 67 duels -
20% of 10 situations -
Cache9
44% -
0.61 -
64.5 -
0.85-
40% of 42 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jhonatello plays

Across 197 matches Jhonatello averages K/R 0.53, ADR 60.1 and a rating of 0.74. Most room to improve: Utility hit rate at 18%, better than only 2% of level 1 players. Averages 11.4 kills per match with 40% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 24 of 197 matches the rating was 1.10 or higher (12%), in 146 it was below 0.90. In 197 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: September 2026 at 0.79. Jhonatello loses the most ELO on Ancient (−29 ELO, win rate 33%). Things go best on Anubis (+29 ELO, win rate 65%). Match no. 4 of the day goes best: 55% win rate. Last 30 days: 103 matches, win rate 48%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.