Jhelijah

Turkey
On FACEIT since 2019 89 matches tracked
Last updated:

How does Jhelijah play?

Rating 1.11 K/R 0.78 ADR 86.6 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 89 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 55%+6 pp · Ø 49% better than 85%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 1.12+0.12 · Ø 1.00 better than 87%
Pistol kills per match 2.5
Knife kills 2 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 88%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 18x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether Jhelijah is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 71 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
25 matches · 48% win rate
In match 1 of the day ±0 ELO
27 matches · 37% win rate
Between 18:00 and 24:00 −54 ELO, win rate 39%

Jhelijah loses the most ELO on Mirage: −27 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.03 · Anubis

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
56% better than 69%
0.85 better than 93%
95.9 better than 97%
1.21 better than 94%
45% of 114 duels better than 21%
29% of 24 situations better than 28%
Mirage25
48% better than 41%
0.66 better than 21%
74.9 better than 26%
0.95 better than 30%
40% of 73 duels better than 7%
31% of 16 situations better than 29%
Anubis16
50% better than 43%
0.85 better than 90%
89.8 better than 88%
1.25 better than 96%
56% of 64 duels better than 77%
24% of 17 situations better than 18%
Inferno12
25% -
0.76 -
85.1 -
1.05-
44% of 62 duels -
33% of 9 situations -
Cache4
50% -
0.73 -
81.9 -
1.02-
50% of 14 duels -
-
Nuke3
67% -
0.82 -
90.6 -
1.09-
29% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Jhelijah plays

Across 89 matches Jhelijah averages K/R 0.78, ADR 86.6 and a rating of 1.11. Biggest strength: 3K rounds at 5.0%, better than 88% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 17.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 56% win rate in 25 matches. In 42 of 89 matches the rating was 1.10 or higher (47%), in 28 it was below 0.90. In 71 matches with detailed stats: 18 4Ks and 1 ace. Jhelijah loses the most ELO on Mirage (−27 ELO, win rate 48%). Things go best on Dust 2 (+2 ELO, win rate 56%). Last 30 days: 6 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.