Jferreira_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average32% headshots and so well below the average (48%).
Impact
WeaknessExactly 2 kills in 10.4% of rounds and so well below the average (12.8%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.64 (at the start 0.63). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.95. Last 3 months: 0.92 (at the start 0.89). Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 72.5. Last 3 months: 68.0 (at the start 66.4). Well below the average (78.5).
Share of headshot kills
Best month: August 2026 with 39%. Last 3 months: 34% (at the start 28%). Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 74%. Last 3 months: 70% (at the start 50%). Well above the average (46%).
Best month: September 2026 with 1,356. Last 3 months: 1,356 (at the start 1,218).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.47 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 28 · Mirage
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How Jferreira_ plays
Across 62 matches Jferreira_ averages K/R 0.63, ADR 67.4 and a rating of 0.91. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Headshot rate at 32%, better than only 1% of level 8 players. Averages 14.0 kills per match with 32% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 15 of 62 matches the rating was 1.10 or higher (24%), in 32 it was below 0.90. In 40 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. Things go best on Mirage (+4 ELO, win rate 65%). Improved over the last three months: Headshots +6 pp, Win rate +20 pp, ELO +138. Unchanged in recent months: K/R at 0.64, Rating at 0.92, ADR at 68.0. Last 30 days: 4 matches, win rate 75%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.