Jey444

AX
115 matches tracked
Last updated:

How does Jey444 play?

Rating 1.02 (from 15 matches) K/R 0.72 ADR 75.8 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 15 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (15 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 54% no comparison

Clutch

Last one alive
Clutch 1v1 won 55% no comparison
Clutch 1v2 won 18% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?

45 of 100 kills by Jey444 are headshots. 6 percentage points below the level 10 average (51%).

Headshot rate 45%−6 pp better than 21%
AWP share of kills 17% no comparison
K/D 1.08+0.04 better than 64%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Averages 1.9 round MVPs per match. 0.5 below the level 10 average (2.4).

2K rounds 9.8% no comparison
3K rounds 4.1% no comparison
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 1x 4K, 0 aces in 15 matches

Utility and deaths

Strength
Nades, flashes and deaths

Jey444 dies in 66 of 100 rounds. 5 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 33% no comparison
Utility damage per round 3.5 no comparison
Enemies flashed per round 0.10 no comparison
Deaths per round 66%−5 pp better than 95%

Progress

One value per month, dashed line is the level 10 average
Whether Jey444 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 15 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.67
JunJulAugSepOct

Best month: June 2026 with 0.80.

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −175 ELO
29 matches · 52% win rate
In match 2 of the day −81 ELO
26 matches · 46% win rate
In match 3 of the day −38 ELO
22 matches · 41% win rate

Jey444 loses the most ELO on Ancient: −175 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.47 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 26 · Anubis

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
52% better than 44%
0.75 better than 53%
77.6 better than 28%
1.15-
56% of 100 duels better than 75%
33% of 15 situations better than 37%
Mirage27
56% better than 67%
0.70 better than 28%
74.8 better than 19%
1.04-
50% of 70 duels better than 40%
35% of 20 situations better than 40%
Anubis26
69% better than 91%
0.75 better than 53%
76.8 better than 27%
1.11-
52% of 79 duels on par
61% of 28 situations better than 93%
Nuke10
40% -
0.63 -
71.4 -
-
53% of 36 duels -
29% of 7 situations -
Cache8
13% -
0.52 -
61.7 -
0.71-
48% of 29 duels -
0% of 1 situations -
Overpass7
43% -
0.82 -
82.4 -
-
65% of 23 duels -
50% of 6 situations -
Dust 25
20% -
0.71 -
83.0 -
-
38% of 21 duels -
0% of 5 situations -
Inferno3
100% -
0.79 -
80.7 -
-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Jey444 plays

Across 115 matches Jey444 averages K/R 0.72 and ADR 75.8; the rating across the 15 rated matches is 1.02. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 players. Averages 15.1 kills per match with 45% headshots. The strongest map is Anubis with a 69% win rate in 26 matches. In 5 of 15 matches the rating was 1.10 or higher (33%), in 5 it was below 0.90. In 15 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. Jey444 loses the most ELO on Ancient (−175 ELO, win rate 52%). Things go best on Anubis (+97 ELO, win rate 69%). Match no. 1 of the day goes best: 61% win rate, −7 ELO. Last 30 days: 3 matches, win rate 33%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.