JewelKing

Ukraine
On FACEIT since 2017 226 matches tracked 37 matches in 30 days
ELO ▲ 149
2,979
30-day peak: 3,040
Rank EU ▼ 1,149 places
#9,022
Ukraine #490 in Ukraine
30 days · prev. #7,873 · best #7,873
Last updated:

How does JewelKing play?

Rating 1.02 (from 191 matches) K/R 0.69 ADR 76.8 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 191 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Strength
Last one alive

3.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 55%+14 pp · Ø 41% better than 98%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 3.9+2.3 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 96%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.3
Knife kills 2 in 225 matches

Impact

Average
Damage and big rounds

3.6 MVPs per match and so well above the average (2.4).

2K rounds 10.4%−3.2 pp · Ø 13.6% better than 1%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 10%
MVPs per match 3.6+1.2 · Ø 2.4 better than 99%
4Ks and aces 22x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.07, Headshots +6 pp, Win rate +17 pp, ELO +233
= Stayed the same
K/R at 0.71, ADR at 78.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.75).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −60 ELO
27 matches · 48% win rate
On Dust 2 −30 ELO
44 matches · 52% win rate
On Fridays −60 ELO, win rate 47%

JewelKing loses the most ELO in match 4 of the day: −60 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Anubis
  2. Longest win streak: 10 wins in a row · Aim_pistol_remake
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
58% better than 71%
0.69 better than 20%
77.0 better than 25%
1.02 better than 38%
49% of 185 duels better than 31%
50% of 18 situations better than 82%
Dust 244
52% better than 43%
0.71 better than 29%
78.5 better than 33%
1.06 right on the average
57% of 118 duels better than 76%
6% of 16 situations better than 1%
Anubis39
51% better than 40%
0.78 better than 64%
83.7 better than 60%
1.16 better than 81%
50% of 118 duels better than 36%
43% of 14 situations better than 61%
Ancient33
42% better than 15%
0.69 better than 19%
75.6 better than 18%
0.93 better than 13%
50% of 115 duels better than 37%
33% of 18 situations better than 37%
Nuke15
53% better than 39%
0.67 better than 11%
76.6 better than 22%
0.89-
49% of 53 duels better than 28%
44% of 9 situations better than 61%
Aim_map_faceit7
71% -
0.54 -
60.5 -
0.89-
54% of 152 duels -
54% of 152 situations -
Usp_containment6
67% -
0.51 -
55.4 -
0.84-
51% of 137 duels -
51% of 137 situations -
Aim_galilar_snow4
100% -
0.64 -
75.8 -
1.06-
64% of 86 duels -
64% of 86 situations -
Faceitaimdeagle3
67% -
0.64 -
71.0 -
1.05-
64% of 55 duels -
64% of 55 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JewelKing plays

Across 225 matches JewelKing averages K/R 0.69 and ADR 76.8; the rating across the 191 rated matches is 1.02. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 62% headshots. The strongest map is Mirage with a 58% win rate in 59 matches. In 71 of 191 matches the rating was 1.10 or higher (37%), in 65 it was below 0.90. In 127 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.25. JewelKing loses the most ELO in match 4 of the day (−60 ELO, win rate 48%). Things go best from match 5 of the day (+60 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +60 ELO. Improved over the last three months: Rating +0.07, Headshots +6 pp, Win rate +17 pp, ELO +233. Unchanged in recent months: K/R at 0.71, ADR at 78.0. Last 30 days: 37 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.