Jesz_

Poland
On FACEIT since 2020 127 matches tracked 24 matches in 30 days
Last updated:

How does Jesz_ play?

Rating 1.19 (from 77 matches) K/R 0.81 ADR 89.7 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 77 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 35% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

59% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 59%+21 pp · Ø 38% better than 99%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.21+0.19 · Ø 1.02 better than 93%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 93%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 18x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.22, ADR +10.0, Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.87 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +19 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 +19 ELO, win rate 54%
On Thursdays ±0 ELO, win rate 55%

Jesz_ loses the most ELO in match 3 of the day: +19 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.53 · Anubis
  3. Longest win streak: 15 wins in a row · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
61% better than 84%
0.82 better than 83%
91.8 better than 92%
1.20 better than 92%
55% of 173 duels better than 74%
67% of 15 situations better than 97%
Dust 238
66% better than 92%
0.80 better than 77%
89.4 better than 85%
1.18 better than 89%
56% of 85 duels better than 76%
41% of 17 situations better than 61%
Anubis17
53% right on the average
0.87 better than 95%
91.8 better than 94%
1.27-
55% of 42 duels better than 71%
20% of 5 situations better than 12%
Cache7
43% -
0.76 -
85.7 -
1.10-
60% of 25 duels -
67% of 3 situations -
Inferno5
80% -
0.75 -
80.1 -
1.03-
47% of 15 duels -
60% of 5 situations -
Ancient4
50% -
0.75 -
89.2 -
-
-
-
Nuke3
33% -
0.75 -
83.9 -
1.22-
86% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Jesz_ plays

Across 127 matches Jesz_ averages K/R 0.81 and ADR 89.7; the rating across the 77 rated matches is 1.19. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 48% headshots. The strongest map is Dust 2 with a 66% win rate in 38 matches. In 45 of 77 matches the rating was 1.10 or higher (58%), in 18 it was below 0.90. In 57 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.25. Jesz_ loses the most ELO in match 3 of the day (+19 ELO, win rate 45%). Things go best on Mirage (+50 ELO, win rate 61%). Match no. 1 of the day goes best: 69% win rate, +31 ELO. Improved over the last three months: K/R +0.11, Rating +0.22, ADR +10.0, Headshots +8 pp. Got weaker: Win rate −13 pp. Last 30 days: 24 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.