Jesus_nut_

Russia
120 matches tracked 38 matches in 30 days
Last updated:

How does Jesus_nut_ play?

Rating 0.96 K/R 0.69 ADR 78.0 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 52%+3 pp · Ø 49% better than 76%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 47%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (44%).

Headshot rate 41%−3 pp · Ø 44% better than 36%
AWP share of kills 18%+7 pp · Ø 11% better than 77%
K/D 0.95−0.02 · Ø 0.97 better than 50%
Pistol kills per match 2.7
Knife kills 2 in 120 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly above the average (2.1).

2K rounds 12.4%−0.3 pp · Ø 12.7% better than 43%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 50%
MVPs per match 2.2+0.1 · Ø 2.1 better than 66%
4Ks and aces 19x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 26%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 61%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 36%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.11, Rating +0.12, ADR +10.2, Headshots +14 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.60). Just above the average (0.70).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
37 matches · 54% win rate
In match 1 of the day −30 ELO
42 matches · 40% win rate
On Sundays −86 ELO, win rate 33%

Jesus_nut_ loses the most ELO on Anubis: −33 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Cache
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 1.99 · Inferno

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis37
54% better than 65%
0.69 better than 42%
78.3 right on the average
0.95 better than 41%
58% of 172 duels better than 89%
32% of 19 situations better than 36%
Nuke23
61% better than 80%
0.69 better than 40%
78.6 better than 52%
0.99 right on the average
45% of 102 duels better than 25%
47% of 15 situations better than 69%
Ancient21
33% better than 8%
0.68 better than 38%
75.2 better than 32%
0.94 better than 45%
58% of 92 duels better than 93%
38% of 16 situations right on the average
Dust 216
31% better than 4%
0.64 better than 21%
73.8 better than 29%
0.89 better than 23%
44% of 70 duels better than 22%
38% of 13 situations right on the average
Cache10
50% -
0.71 -
83.7 -
0.99-
45% of 73 duels -
43% of 7 situations -
Mirage7
43% -
0.69 -
80.1 -
0.93-
45% of 33 duels -
0% of 1 situations -
Inferno6
50% -
0.80 -
82.8 -
1.17-
68% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jesus_nut_ plays

Across 120 matches Jesus_nut_ averages K/R 0.69, ADR 78.0 and a rating of 0.96. Biggest strength: Rounds with first kill at 12%, better than 81% of level 5 players. Averages 15.0 kills per match with 41% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 33 of 120 matches the rating was 1.10 or higher (28%), in 53 it was below 0.90. In 99 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. Jesus_nut_ loses the most ELO on Anubis (−33 ELO, win rate 54%). Things go best in match 2 of the day (+4 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +4 ELO. Improved over the last three months: K/R +0.11, Rating +0.12, ADR +10.2, Headshots +14 pp, Win rate +3 pp. Last 30 days: 38 matches, win rate 39%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.