JesusAlive

Morocco
On FACEIT since 2024 161 matches tracked 60 matches in 30 days
Last updated:

How does JesusAlive play?

Rating 0.97 K/R 0.69 ADR 77.4 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 161 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.4
Knife kills 3 in 161 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 15x 4K, 0 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, Headshots +5 pp, ELO +404
= Stayed the same
ADR at 77.7
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −13 ELO
65 matches · 45% win rate
Between 18:00 and 24:00 −35 ELO, win rate 47%
On Tuesdays +3 ELO, win rate 38%

JesusAlive loses the most ELO in match 1 of the day: −13 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.19 · Ancient
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
56% better than 66%
0.69 better than 26%
74.6 better than 18%
0.98 better than 32%
52% of 178 duels better than 55%
33% of 30 situations better than 37%
Mirage37
46% better than 30%
0.72 better than 41%
80.7 better than 51%
0.99 better than 38%
51% of 188 duels right on the average
38% of 26 situations right on the average
Ancient35
69% better than 93%
0.72 better than 37%
83.9 better than 65%
1.02 better than 46%
56% of 161 duels better than 77%
52% of 23 situations better than 86%
Nuke18
56% right on the average
0.74 better than 39%
75.9 better than 20%
1.05 better than 48%
55% of 53 duels better than 61%
47% of 15 situations better than 65%
Inferno10
40% -
0.52 -
68.0 -
0.72-
36% of 39 duels -
0% of 1 situations -
Cache9
33% -
0.60 -
67.7 -
0.82-
43% of 42 duels -
100% of 3 situations -
Anubis4
0% -
0.60 -
70.7 -
0.81-
39% of 18 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JesusAlive plays

Across 161 matches JesusAlive averages K/R 0.69, ADR 77.4 and a rating of 0.97. Most room to improve: 3K rounds at 3.4%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 51% headshots. The strongest map is Ancient with a 69% win rate in 35 matches. In 52 of 161 matches the rating was 1.10 or higher (32%), in 70 it was below 0.90. In 86 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. JesusAlive loses the most ELO in match 1 of the day (−13 ELO, win rate 45%). Things go best on Dust 2 (+129 ELO, win rate 56%). Match no. 3 of the day goes best: 70% win rate, +65 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, Headshots +5 pp, ELO +404. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 77.7. Last 30 days: 60 matches, win rate 55%, net ELO +116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.