Jess1e_P1km1

USA
On FACEIT since 2019 134 matches tracked 57 matches in 30 days
ELO ▲ 337
3,092
30-day peak: 3,092
Rank EU ▲ 2,096 places
#5,660
USA #39 in USA
30 days · prev. #7,756 · best #5,421
Last updated:

How does Jess1e_P1km1 play?

Rating 1.06 K/R 0.74 ADR 82.3 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 134 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

32% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.5
Knife kills 4 in 134 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 12x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 92%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Win rate +13 pp
= Stayed the same
K/R at 0.75, ADR at 83.3
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.75 (at the start 0.72). Right on the average (0.75).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
33 matches · 45% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 52%
On Wednesdays −25 ELO, win rate 42%

Jess1e_P1km1 loses the most ELO in match 2 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
61% better than 72%
0.74 better than 41%
80.7 better than 43%
1.06 better than 44%
55% of 152 duels better than 63%
36% of 25 situations better than 40%
Ancient24
50% better than 31%
0.72 better than 30%
86.3 better than 70%
1.04 better than 43%
49% of 100 duels better than 30%
33% of 12 situations better than 35%
Mirage21
67% better than 91%
0.79 better than 63%
83.5 better than 56%
1.13 better than 70%
53% of 98 duels right on the average
46% of 13 situations better than 72%
Nuke19
63% better than 67%
0.75 better than 41%
82.2 better than 48%
1.06 better than 42%
50% of 78 duels better than 31%
24% of 21 situations better than 14%
Anubis17
65% better than 81%
0.72 better than 33%
76.3 better than 22%
1.04 better than 42%
48% of 81 duels better than 25%
38% of 8 situations right on the average
Cache11
45% -
0.71 -
85.1 -
0.99-
41% of 44 duels -
27% of 11 situations -
Inferno4
25% -
0.71 -
86.1 -
1.02-
45% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jess1e_P1km1 plays

Across 134 matches Jess1e_P1km1 averages K/R 0.74, ADR 82.3 and a rating of 1.06. Biggest strength: Utility damage per round at 5.8, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Mirage with a 67% win rate in 21 matches. In 58 of 134 matches the rating was 1.10 or higher (43%), in 41 it was below 0.90. In 86 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.12. Jess1e_P1km1 loses the most ELO in match 2 of the day (±0 ELO, win rate 45%). Things go best on Ancient (+24 ELO, win rate 50%). Improved over the last three months: Rating +0.06, Win rate +13 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, ADR at 83.3. Last 30 days: 57 matches, win rate 58%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.