Jeronoeeee

Kazakhstan
On FACEIT since 2024 100 matches tracked
Last updated:

How does Jeronoeeee play?

Rating 1.14 K/R 0.80 ADR 83.6 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 100 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,500-2,749 ELO

Compared with 2,526 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 7%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.20+0.16 · Ø 1.04 better than 88%
Pistol kills per match 3.2
Knife kills 1 in 100 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 71%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 6x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79
▼ Got worse
Rating −0.07, ADR −4.1, Headshots −2 pp, Win rate −13 pp, ELO −237

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
46 matches · 57% win rate
Between 0:00 and 6:00 +15 ELO, win rate 44%
On Saturdays +21 ELO, win rate 45%

Jeronoeeee loses the most ELO on Mirage: −33 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.60 · Mirage
  3. Most kills in a match: 55 · Anubis

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 69%
0.85 better than 88%
86.6 better than 75%
1.23 better than 92%
63% of 157 duels better than 96%
29% of 31 situations better than 23%
Ancient22
64% better than 86%
0.76 better than 54%
82.5 better than 52%
1.09 better than 64%
52% of 81 duels right on the average
47% of 17 situations better than 72%
Dust 217
41% better than 14%
0.76 better than 57%
80.3 better than 43%
1.02 better than 41%
40% of 65 duels better than 5%
22% of 18 situations better than 13%
Anubis7
14% -
0.81 -
86.0 -
1.13-
48% of 29 duels -
42% of 12 situations -
Nuke5
40% -
0.74 -
75.9 -
1.01-
50% of 16 duels -
50% of 4 situations -
Inferno3
33% -
0.65 -
64.8 -
0.90-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Jeronoeeee plays

Across 100 matches Jeronoeeee averages K/R 0.80, ADR 83.6 and a rating of 1.14. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 41% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 47 of 100 matches the rating was 1.10 or higher (47%), in 27 it was below 0.90. In 40 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.21. Jeronoeeee loses the most ELO on Mirage (−33 ELO, win rate 57%). Got weaker: Rating −0.07, ADR −4.1, Headshots −2 pp, Win rate −13 pp, ELO −237. Unchanged in recent months: K/R at 0.79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.