Jerkymeister

Denmark
On FACEIT since 2020 108 matches tracked 36 matches in 30 days
Last updated:

How does Jerkymeister play?

Rating 0.95 K/R 0.67 ADR 72.7 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 108 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.94−0.06 · Ø 1.00 better than 24%
Pistol kills per match 2.7
Knife kills 1 in 108 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 29%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 7x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 72.7, ELO at 1,685
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.68 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −19 ELO
26 matches · 46% win rate
In match 3 of the day +8 ELO
24 matches · 38% win rate
On Fridays ±0 ELO, win rate 39%

Jerkymeister loses the most ELO in match 2 of the day: −19 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 37 · Vertigo
  3. Highest rating in a match: 1.85 · Nuke

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke29
66% better than 78%
0.67 better than 14%
72.4 better than 13%
0.98 better than 28%
51% of 76 duels better than 39%
61% of 18 situations better than 90%
Anubis19
32% better than 6%
0.70 better than 31%
75.9 better than 25%
0.94 better than 20%
54% of 67 duels better than 68%
40% of 10 situations better than 58%
Ancient18
56% better than 68%
0.64 better than 9%
68.9 better than 3%
0.93 better than 22%
50% of 70 duels better than 45%
35% of 20 situations better than 44%
Dust 217
35% better than 8%
0.63 better than 8%
68.3 better than 4%
0.87 better than 8%
44% of 62 duels better than 16%
38% of 8 situations right on the average
Cache10
60% -
0.66 -
70.7 -
0.90-
41% of 39 duels -
0% of 5 situations -
Vertigo10
90% -
0.75 -
81.8 -
1.06-
57% of 44 duels -
56% of 9 situations -
Inferno4
0% -
0.70 -
73.5 -
0.84-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Jerkymeister plays

Across 108 matches Jerkymeister averages K/R 0.67, ADR 72.7 and a rating of 0.95. Biggest strength: Utility damage per round at 5.1, better than 75% of level 9 players. Most room to improve: Damage per round (ADR) at 72.7, better than only 10% of level 9 players. Averages 14.9 kills per match with 42% headshots. The strongest map is Vertigo with a 90% win rate in 10 matches. In 32 of 108 matches the rating was 1.10 or higher (30%), in 49 it was below 0.90. In 67 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Jerkymeister loses the most ELO in match 2 of the day (−19 ELO, win rate 46%). Things go best on Nuke (+47 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, −27 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 72.7, ELO at 1,685. Last 30 days: 36 matches, win rate 61%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.