Jeremyjnb

USA
107 matches tracked
ELO
2,298
Peak across the last 107 matches: 2,349
Rank NA ▼ 72 places
#3,026 #2,264 in US
30 days · before #2,954 · best #2,923
Last updated:

How does Jeremyjnb play?

K/R 0.75 ADR 82.3 from 107 matches
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
EntryMulti-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 0%−39 pp better than 1%
Clutch 1v2 won 43%+22 pp better than 99%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 7%−4 pp better than 41%
K/D 0.99−0.04 better than 32%
Pistol kills per match 3.3
Knife kills 2 in 107 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.6%+2.3 pp better than 91%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 9x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +5.9, Win rate +13 pp, ELO +75
= Stayed the same
Headshots at 63%
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.78 (at the start 0.73).

Patterns

From the last 107 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +50 ELO, win rate 30%
On Sundays +30 ELO, win rate 36%

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
44% better than 21%
0.71 better than 35%
80.4 better than 48%
-
51% of 208 duels better than 47%
32% of 19 situations better than 30%
Dust 237
35% better than 5%
0.84 better than 88%
90.3 better than 87%
-
53% of 215 duels better than 60%
36% of 25 situations better than 44%
Ancient9
44% -
0.75 -
78.4 -
-
47% of 43 duels -
25% of 8 situations -
Nuke8
63% -
0.69 -
76.5 -
-
49% of 43 duels -
0% of 5 situations -
Inferno6
17% -
0.58 -
64.9 -
-
43% of 23 duels -
0% of 4 situations -
Anubis4
50% -
0.60 -
72.3 -
-
48% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jeremyjnb plays

Biggest strength: Headshot rate at 63%. That is better than 97% of players on level 10. Most room to improve: Clutch 1v1 won at 0%. That is better than only 1% of players on level 10. On average 16.7 kills per match, 63% of them headshots. The strongest map is Mirage with a 44% win rate in 39 matches. In 33 matches with detailed stats: 9 4Ks and 1 aces. Things go best on Dust 2 (+25 ELO, win rate 35%). Improved over the last three months: K/R +0.05, ADR +5.9, Win rate +13 pp, ELO +75. Unchanged in recent months: Headshots at 63%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.