Jeezy2k

USA
270 matches tracked 43 matches in 30 days
Last updated:

How does Jeezy2k play?

Rating 1.01 (from 255 matches) K/R 0.71 ADR 75.7 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 255 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 56%+6 pp · Ø 50% better than 94%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 24%+1 pp · Ø 23% better than 67%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (45%).

Headshot rate 33%−12 pp · Ø 45% better than 4%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.03+0.03 · Ø 1.00 better than 77%
Pistol kills per match 2.3
Knife kills 4 in 270 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 83%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 28%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 30x 4K, 3 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 27%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 38%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, ADR +4.8, Headshots +4 pp
= Stayed the same
Rating at 1.02, Win rate at 50%, ELO at 1,205
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.67). Right on the average (0.72).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −151 ELO
63 matches · 40% win rate
On Ancient −77 ELO
55 matches · 51% win rate
Between 6:00 and 12:00 −1 ELO, win rate 42%
On Saturdays −33 ELO, win rate 41%

Jeezy2k loses the most ELO on Dust 2: −151 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
57% better than 74%
0.72 better than 57%
73.8 better than 24%
1.03 better than 69%
59% of 208 duels better than 91%
44% of 66 situations better than 70%
Dust 263
40% better than 20%
0.72 better than 57%
75.9 better than 35%
1.03 better than 70%
54% of 174 duels better than 75%
37% of 59 situations better than 53%
Ancient55
51% better than 57%
0.70 right on the average
77.2 better than 42%
0.97 better than 53%
51% of 213 duels better than 62%
17% of 35 situations better than 12%
Cache41
49% -
0.71 -
79.1 -
1.02-
60% of 121 duels -
39% of 31 situations -
Anubis16
69% better than 93%
0.68 better than 34%
74.9 better than 30%
1.01 better than 58%
56% of 52 duels better than 82%
57% of 14 situations better than 92%
Nuke15
60% better than 74%
0.69 better than 34%
75.6 better than 36%
1.00 better than 47%
55% of 38 duels better than 72%
27% of 11 situations better than 18%
Vertigo3
67% -
0.65 -
64.4 -
1.02-
64% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jeezy2k plays

Across 270 matches Jeezy2k averages K/R 0.71 and ADR 75.7; the rating across the 255 rated matches is 1.01. Biggest strength: Opening duels won at 56%, better than 94% of level 6 players. Most room to improve: Headshot rate at 33%, better than only 4% of level 6 players. Averages 15.3 kills per match with 33% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 93 of 255 matches the rating was 1.10 or higher (36%), in 105 it was below 0.90. In 196 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. Jeezy2k loses the most ELO on Dust 2 (−151 ELO, win rate 40%). Things go best on Mirage (+16 ELO, win rate 57%). Match no. 1 of the day goes best: 59% win rate, −69 ELO. Improved over the last three months: K/R +0.05, ADR +4.8, Headshots +4 pp. Unchanged in recent months: Rating at 1.02, Win rate at 50%, ELO at 1,205. Last 30 days: 43 matches, win rate 51%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.