Je7rzLCra8

Japan
On FACEIT since 2023 277 matches tracked 115 matches in 30 days
ELO ▲ 76
3,115
30-day peak: 3,141
Rank EU ▼ 2,582 places
#5,118
Japan #96 in Japan
30 days · prev. #2,536 · best #2,536
Last updated:

How does Je7rzLCra8 play?

Rating 1.06 K/R 0.76 ADR 84.2 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 277 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.9
Knife kills 6 in 277 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so right on the average (13.5%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 58x 4K, 4 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Je7rzLCra8 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 277 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: September 2026 with 0.80.

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −110 ELO
64 matches · 52% win rate
In match 2 of the day −110 ELO
36 matches · 47% win rate
Between 0:00 and 6:00 −60 ELO, win rate 42%
On Tuesdays −60 ELO, win rate 51%

Je7rzLCra8 loses the most ELO on Dust 2: −110 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Highest rating in a match: 2.10 · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
53% better than 42%
0.73 better than 35%
81.2 better than 44%
1.03 better than 37%
49% of 388 duels better than 28%
38% of 39 situations better than 47%
Dust 264
52% better than 38%
0.76 right on the average
84.4 better than 61%
1.05 better than 42%
56% of 314 duels better than 69%
46% of 26 situations better than 70%
Nuke38
71% better than 88%
0.83 better than 76%
90.3 better than 81%
1.17 better than 75%
56% of 178 duels better than 64%
25% of 12 situations better than 17%
Ancient35
69% better than 90%
0.78 better than 61%
84.9 better than 63%
1.09 better than 60%
52% of 169 duels better than 47%
57% of 14 situations better than 90%
Cache27
56% better than 42%
0.79 better than 47%
87.3 better than 59%
1.12 better than 49%
62% of 113 duels better than 85%
27% of 11 situations better than 23%
Inferno20
55% better than 26%
0.74 better than 33%
82.2 better than 42%
1.06 better than 32%
44% of 107 duels better than 5%
30% of 10 situations better than 30%
Anubis12
25% -
0.66 -
77.5 -
0.81-
52% of 64 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Je7rzLCra8 plays

Across 277 matches Je7rzLCra8 averages K/R 0.76, ADR 84.2 and a rating of 1.06. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Nuke with a 71% win rate in 38 matches. In 117 of 277 matches the rating was 1.10 or higher (42%), in 97 it was below 0.90. In 277 matches with detailed stats: 58 4Ks and 4 aces. Best month by rating: September 2026 at 1.14. Je7rzLCra8 loses the most ELO on Dust 2 (−110 ELO, win rate 52%). Things go best on Ancient (+59 ELO, win rate 69%). Last 30 days: 115 matches, win rate 57%, net ELO −230.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.