Jazuu

Finland
On FACEIT since 2015 64 matches tracked 42 matches in 30 days
ELO ▲ 77
2,312
30-day peak: 2,312
Rank EU
#96,376
Finland #2,712 in Finland
Last updated:

How does Jazuu play?

Rating 1.13 K/R 0.79 ADR 82.0 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 64 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 84%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 10x 4K, 1 ace in 52 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 86%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Jazuu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.82
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.82.

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 2.13 · Ancient

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
57% -
0.87 -
87.1 -
1.25-
48% of 44 duels -
75% of 8 situations -
Dust 213
62% -
0.85 -
84.9 -
1.20-
65% of 40 duels -
25% of 12 situations -
Ancient12
42% -
0.67 -
74.6 -
0.96-
61% of 41 duels -
22% of 9 situations -
Cache10
60% -
0.74 -
79.5 -
1.09-
48% of 29 duels -
75% of 8 situations -
Inferno8
75% -
0.74 -
76.7 -
1.09-
54% of 24 duels -
0% of 2 situations -
Anubis3
100% -
0.99 -
101.5 -
1.40-
50% of 10 duels -
33% of 6 situations -
Nuke3
33% -
0.77 -
79.9 -
1.06-
33% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jazuu plays

Across 64 matches Jazuu averages K/R 0.79, ADR 82.0 and a rating of 1.13. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 34 of 64 matches the rating was 1.10 or higher (53%), in 18 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.17. Last 30 days: 42 matches, win rate 60%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.