Jazbar

EE
54 matches tracked
Last updated:

How does Jazbar play?

K/R 0.68 ADR 79.5 from 54 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 78%
Opening duels won 46%−4 pp better than 20%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 52%
Clutch 1v2 won 19%−3 pp better than 37%
Clutch kills per match 0.8−0.9 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−2 pp better than 40%
AWP share of kills 4%−7 pp better than 24%
K/D 0.88−0.10 better than 15%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.5 pp better than 64%
Rounds with 3K 3.3%−0.5 pp better than 30%
MVPs per match 2.0−0.2 better than 33%
4Ks and aces 5x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 40%
Utility damage per round 2.7−1.4 better than 20%
Enemies flashed per round 0.22−0.04 better than 39%
Rounds with a death 77%+4.0 pp better than 11%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 54 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
54% –
0.74 –
84.0 –
-
50% of 76 duels –
40% of 5 situations –
Ancient11
82% –
0.67 –
80.0 –
-
47% of 47 duels –
17% of 6 situations –
Dust 211
45% –
0.72 –
79.6 –
-
53% of 62 duels –
50% of 6 situations –
Nuke7
29% –
0.67 –
78.9 –
-
45% of 31 duels –
0% of 2 situations –
Cache4
25% –
0.39 –
55.1 –
-
29% of 21 duels –
67% of 3 situations –
Inferno4
50% –
0.69 –
83.6 –
-
33% of 18 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Jazbar plays

Biggest strength: Rounds with first kill at 12%. That is better than 78% of players on level 6. Most room to improve: Rounds with a death at 77%. That is better than only 11% of players on level 6. On average 14.3 kills per match, 43% of them headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 52 matches with detailed stats: 5 4Ks and 0 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.