Jayy2s

Portugal
On FACEIT since 2019 228 matches tracked 16 matches in 30 days
ELO ▲ 114
3,638
30-day peak: 3,670
Rank EU ▼ 91 places
#622
Portugal #7 in Portugal
30 days · prev. #531 · best #531
Last updated:

How does Jayy2s play?

Rating 1.07 (from 211 matches) K/R 0.77 ADR 82.7 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 211 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
EntryHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 54%−1 pp · Ø 55% better than 42%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 57%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 75%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 88%
AWP share of kills 8%−6 pp · Ø 14% better than 53%
K/D 1.08−0.04 · Ø 1.12 better than 26%
Pistol kills per match 2.7
Knife kills 9 in 228 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly below the average (14.6%).

2K rounds 13.7%−0.9 pp · Ø 14.6% better than 24%
3K rounds 5.0%+0.4 pp · Ø 4.6% better than 58%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 27x 4K, 2 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.35).

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 83%
Enemies flashed per round 0.47+0.12 · Ø 0.35 better than 84%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 82.7
▼ Got worse
Win rate −7 pp, ELO −155

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.76). Just below the average (0.79).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −23 ELO
30 matches · 50% win rate
On Dust 2 −16 ELO
30 matches · 43% win rate
Between 0:00 and 6:00 −30 ELO, win rate 54%

Jayy2s loses the most ELO on Nuke: −23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Inferno
  2. Most kills in a match: 37 · Anubis
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient71
59% right on the average
0.77 better than 37%
81.5 better than 28%
1.06 better than 31%
52% of 385 duels better than 34%
38% of 32 situations better than 45%
Anubis54
65% better than 73%
0.80 right on the average
84.8 better than 45%
1.12 better than 47%
57% of 285 duels better than 64%
42% of 31 situations better than 57%
Dust 230
43% better than 9%
0.78 better than 40%
82.2 better than 30%
1.08 better than 32%
53% of 144 duels better than 37%
67% of 9 situations better than 96%
Inferno30
77% better than 97%
0.80 better than 73%
88.9 better than 85%
1.15 better than 77%
61% of 166 duels better than 88%
43% of 21 situations better than 65%
Nuke30
50% better than 36%
0.72 better than 29%
78.8 better than 32%
1.01 better than 34%
44% of 138 duels better than 12%
27% of 11 situations better than 19%
Cache9
56% -
0.68 -
77.7 -
0.98-
49% of 37 duels -
0% of 2 situations -
Mirage4
50% -
0.57 -
72.7 -
0.74-
42% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jayy2s plays

Across 228 matches Jayy2s averages K/R 0.77 and ADR 82.7; the rating across the 211 rated matches is 1.07. Biggest strength: Headshot rate at 62%, better than 88% of level 10 · 3,500+ ELO players. Averages 15.2 kills per match with 62% headshots. The strongest map is Inferno with a 77% win rate in 30 matches. In 89 of 211 matches the rating was 1.10 or higher (42%), in 68 it was below 0.90. In 155 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. Jayy2s loses the most ELO on Nuke (−23 ELO, win rate 50%). Things go best in match 1 of the day (+392 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +392 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −7 pp, ELO −155. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 82.7. Last 30 days: 16 matches, win rate 75%, net ELO +173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.