Jay-Roc

Canada
On FACEIT since 2015 142 matches tracked 19 matches in 30 days
ELO
2,108
Peak across the last 142 matches: 2,184
Rank NA ▼ 1,572 places
#5,653
Canada #720 in Canada
30 days · prev. #4,081 · best #4,081
Last updated:

How does Jay-Roc play?

Rating 1.09 K/R 0.79 ADR 82.9 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 142 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 20x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 2,061
▼ Got worse
K/R −0.06, Rating −0.09, ADR −4.1, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
34 matches · 38% win rate
In match 2 of the day ±0 ELO
34 matches · 44% win rate
On Fridays −1 ELO, win rate 38%

Jay-Roc loses the most ELO on Dust 2: −20 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.17 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
38% better than 10%
0.77 better than 65%
81.2 better than 51%
1.05 better than 56%
51% of 184 duels right on the average
38% of 21 situations right on the average
Mirage33
55% better than 64%
0.79 better than 74%
85.2 better than 74%
1.09 better than 71%
53% of 170 duels better than 64%
38% of 13 situations right on the average
Cache28
57% -
0.81 -
84.5 -
1.14-
58% of 153 duels -
33% of 15 situations -
Ancient17
59% better than 72%
0.84 better than 88%
87.6 better than 79%
1.15 better than 85%
59% of 95 duels better than 88%
25% of 4 situations better than 18%
Inferno17
76% better than 98%
0.78 better than 74%
80.0 better than 45%
1.08 better than 67%
58% of 79 duels better than 80%
36% of 11 situations right on the average
Anubis9
44% -
0.71 -
76.3 -
0.97-
56% of 39 duels -
20% of 5 situations -
Nuke4
25% -
0.71 -
73.4 -
0.96-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jay-Roc plays

Across 142 matches Jay-Roc averages K/R 0.79, ADR 82.9 and a rating of 1.09. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Inferno with a 76% win rate in 17 matches. In 64 of 142 matches the rating was 1.10 or higher (45%), in 51 it was below 0.90. In 91 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. Jay-Roc loses the most ELO on Dust 2 (−20 ELO, win rate 38%). Things go best on Mirage (+31 ELO, win rate 55%). Match no. 3 of the day goes best: 65% win rate, −31 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −4.1, Win rate −9 pp. Unchanged in recent months: ELO at 2,061. Last 30 days: 19 matches, win rate 47%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.