JavaScriptus

Russia
On FACEIT since 2024 352 matches tracked 108 matches in 30 days
ELO ▼ 93
2,533
30-day peak: 2,745
Rank EU
#47,164
Russia #13,549 in Russia
Last updated:

How does JavaScriptus play?

Rating 1.03 K/R 0.73 ADR 78.3 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 352 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.8
Knife kills 18 in 352 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 45x 4K, 7 aces in 301 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +92
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 78.1, Headshots at 47%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −206 ELO
46 matches · 43% win rate
On Dust 2 −140 ELO
123 matches · 56% win rate
On Saturdays −180 ELO, win rate 41%

JavaScriptus loses the most ELO in match 2 of the day: −206 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.14 · Nuke
  3. Most kills in a match: 41 · Nuke

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2123
56% better than 61%
0.72 better than 36%
78.0 better than 32%
1.03 better than 43%
52% of 470 duels right on the average
38% of 93 situations right on the average
Mirage83
48% better than 31%
0.73 better than 42%
76.0 better than 23%
1.03 better than 45%
51% of 295 duels better than 45%
41% of 76 situations better than 57%
Ancient74
49% better than 36%
0.73 better than 37%
80.0 better than 36%
1.00 better than 33%
51% of 288 duels better than 42%
45% of 53 situations better than 70%
Nuke50
54% right on the average
0.77 better than 55%
79.1 better than 33%
1.07 better than 53%
53% of 198 duels right on the average
43% of 42 situations better than 58%
Cache17
47% -
0.79 -
83.1 -
1.08-
51% of 55 duels -
33% of 12 situations -
Inferno5
40% -
0.69 -
75.1 -
0.89-
58% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JavaScriptus plays

Across 352 matches JavaScriptus averages K/R 0.73, ADR 78.3 and a rating of 1.03. Averages 16.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 56% win rate in 123 matches. In 133 of 352 matches the rating was 1.10 or higher (38%), in 126 it was below 0.90. In 301 matches with detailed stats: 45 4Ks and 7 aces. Best month by rating: September 2026 at 1.09. JavaScriptus loses the most ELO in match 2 of the day (−206 ELO, win rate 43%). Things go best in match 4 of the day (+269 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +269 ELO. Improved over the last three months: ELO +92. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 78.1, Headshots at 47%, Win rate at 52%. Last 30 days: 108 matches, win rate 51%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.