Jatos

Moldova
On FACEIT since 2017 154 matches tracked 37 matches in 30 days
Last updated:

How does Jatos play?

Rating 1.04 (from 104 matches) K/R 0.73 ADR 76.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 29% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+8 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 20%
AWP share of kills 29%+19 pp · Ø 10% better than 95%
K/D 1.02+0.04 · Ø 0.98 better than 56%
Pistol kills per match 3.2
Knife kills 1 in 154 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 51%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 15%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 27%
Deaths per round 71%−2 pp · Ø 73% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +4.6, Headshots +4 pp
= Stayed the same
K/R at 0.73, Win rate at 46%
▼ Got worse
Rating −0.15

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.73 (at the start 0.70). Just above the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
33 matches · 45% win rate
In match 1 of the day −48 ELO
33 matches · 36% win rate
On Mirage −25 ELO
23 matches · 39% win rate

Jatos loses the most ELO on Ancient: −54 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Ancient
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
35% better than 8%
0.72 better than 46%
76.3 better than 31%
1.06 better than 65%
67% of 100 duels better than 99%
14% of 22 situations better than 5%
Ancient33
45% better than 28%
0.77 better than 68%
78.8 better than 39%
1.11 better than 82%
58% of 80 duels better than 86%
47% of 17 situations better than 75%
Anubis23
48% better than 38%
0.68 better than 22%
73.3 better than 12%
0.96-
58% of 52 duels better than 86%
25% of 8 situations better than 19%
Mirage23
39% better than 14%
0.78 better than 74%
83.0 better than 67%
1.00 better than 46%
50% of 92 duels right on the average
25% of 8 situations better than 19%
Inferno19
53% right on the average
0.68 better than 25%
72.0 better than 13%
0.96 better than 25%
46% of 63 duels better than 21%
33% of 12 situations better than 41%
Nuke5
60% -
0.69 -
74.0 -
0.97-
70% of 10 duels -
33% of 3 situations -
Cache4
75% -
0.70 -
65.9 -
1.21-
55% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jatos plays

Across 154 matches Jatos averages K/R 0.73 and ADR 76.5; the rating across the 104 rated matches is 1.04. Biggest strength: Opening duels won at 58%, better than 96% of level 9 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 9 players. Averages 16.1 kills per match with 43% headshots. The strongest map is Inferno with a 53% win rate in 19 matches. In 49 of 104 matches the rating was 1.10 or higher (47%), in 36 it was below 0.90. In 87 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: May 2026 at 1.18. Jatos loses the most ELO on Ancient (−54 ELO, win rate 45%). Improved over the last three months: ADR +4.6, Headshots +4 pp. Got weaker: Rating −0.15. Unchanged in recent months: K/R at 0.73, Win rate at 46%. Last 30 days: 37 matches, win rate 46%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.