Jasse

Finland
On FACEIT since 2024 92 matches tracked 47 matches in 30 days
ELO ▲ 252
2,131
30-day peak: 2,131
Rank EU
#165,506
Finland #4,216 in Finland
Last updated:

How does Jasse play?

Rating 1.10 K/R 0.78 ADR 82.8 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 92 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 3.3
Knife kills 5 in 92 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 21x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, Win rate +10 pp
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 82.4
▼ Got worse
ELO −68

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −23 ELO
25 matches · 32% win rate

Jasse loses the most ELO in match 2 of the day: −23 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 2.02 · Nuke
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 64%
0.76 better than 61%
79.7 better than 46%
1.06 better than 63%
51% of 117 duels right on the average
38% of 21 situations right on the average
Nuke19
47% better than 26%
0.88 better than 87%
95.0 better than 91%
1.21 better than 84%
51% of 74 duels better than 42%
29% of 17 situations better than 21%
Dust 212
67% -
0.72 -
72.5 -
1.03-
42% of 48 duels -
67% of 6 situations -
Cache9
56% -
0.84 -
84.0 -
1.18-
43% of 44 duels -
33% of 9 situations -
Ancient8
38% -
0.69 -
77.1 -
1.02-
58% of 33 duels -
60% of 5 situations -
Inferno8
38% -
0.78 -
83.6 -
1.08-
60% of 43 duels -
100% of 2 situations -
Anubis4
50% -
0.73 -
86.1 -
1.07-
56% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Jasse plays

Across 92 matches Jasse averages K/R 0.78, ADR 82.8 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 42 of 92 matches the rating was 1.10 or higher (46%), in 29 it was below 0.90. In 67 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. Jasse loses the most ELO in match 2 of the day (−23 ELO, win rate 32%). Things go best on Mirage (+50 ELO, win rate 55%). Improved over the last three months: Headshots +7 pp, Win rate +10 pp. Got weaker: ELO −68. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 82.4. Last 30 days: 47 matches, win rate 53%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.