Jaske033

Serbia
On FACEIT since 2025 170 matches tracked 58 matches in 30 days
ELO ▲ 6
2,293
30-day peak: 2,406
Rank EU
#102,291
Serbia #1,075 in Serbia
Last updated:

How does Jaske033 play?

Rating 1.02 K/R 0.73 ADR 77.9 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.6
Knife kills 3 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 2 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +167
= Stayed the same
K/R at 0.72, Rating at 1.02
▼ Got worse
ADR −5.8, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −8 ELO
42 matches · 52% win rate
On Mirage −6 ELO
24 matches · 54% win rate
Between 12:00 and 18:00 +22 ELO, win rate 43%
On Saturdays −24 ELO, win rate 36%

Jaske033 loses the most ELO on Inferno: −8 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.17 · Inferno
  3. Most kills in a match: 52 · Vertigo

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno42
52% better than 42%
0.75 right on the average
78.4 better than 29%
1.09 better than 59%
57% of 157 duels better than 69%
58% of 26 situations better than 91%
Anubis32
50% better than 40%
0.74 better than 47%
81.6 better than 51%
1.02 better than 43%
45% of 149 duels better than 17%
38% of 13 situations right on the average
Dust 230
57% better than 69%
0.70 better than 30%
73.7 better than 15%
0.98 better than 29%
45% of 132 duels better than 18%
20% of 15 situations better than 10%
Mirage24
54% better than 58%
0.70 better than 29%
74.1 better than 16%
0.99 better than 34%
39% of 88 duels better than 3%
43% of 14 situations better than 65%
Nuke16
50% better than 36%
0.72 better than 29%
77.6 better than 25%
1.03 better than 40%
49% of 73 duels better than 30%
57% of 7 situations better than 86%
Cache12
33% -
0.71 -
80.4 -
0.95-
60% of 57 duels -
57% of 7 situations -
Ancient7
29% -
0.65 -
72.3 -
0.93-
42% of 36 duels -
0% of 1 situations -
Vertigo5
60% -
0.88 -
94.1 -
1.23-
50% of 34 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jaske033 plays

Across 170 matches Jaske033 averages K/R 0.73, ADR 77.9 and a rating of 1.02. Averages 16.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 57% win rate in 30 matches. In 61 of 170 matches the rating was 1.10 or higher (36%), in 61 it was below 0.90. In 112 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. Jaske033 loses the most ELO on Inferno (−8 ELO, win rate 52%). Things go best on Dust 2 (+50 ELO, win rate 57%). Match no. 1 of the day goes best: 62% win rate, +50 ELO. Improved over the last three months: Win rate +6 pp, ELO +167. Got weaker: ADR −5.8, Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02. Last 30 days: 58 matches, win rate 55%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.