JasiuTHC

Poland
104 matches tracked
Last updated:

How does JasiuTHC play?

Rating 0.92 (from 28 matches) K/R 0.64 ADR 76.6 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36% on level 4
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 28 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 7% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 42%−7 pp better than 9%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 29%
Clutch 1v2 won 0%−22 pp better than 1%
Clutch kills per match 0.8−0.8 better than 2%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 37%−6 pp better than 19%
AWP share of kills 0%−11 pp better than 2%
K/D 0.81−0.15 better than 7%
Pistol kills per match 1.5

Impact

Average
Damage and big rounds
Rounds with 2K 10.3%−2.4 pp better than 7%
Rounds with 3K 4.1%+0.5 pp better than 75%
MVPs per match 1.9−0.2 better than 35%
4Ks and aces 2x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+9 pp better than 94%
Utility damage per round 2.5−1.3 better than 22%
Enemies flashed per round 0.22−0.02 better than 48%
Rounds with a death 78%+5 pp better than 11%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.09, ADR +8.1, Headshots +4 pp
= Stayed the same
ELO at 969
▼ Got worse
Win rate −7 pp

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.61).

Patterns

From the last 104 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
23 matches · 39% wins
In match 2 of the day +23 ELO
22 matches · 45% wins

JasiuTHC loses the most ELO from match 5 of the day: ±0 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Highest rating in a match: 2.24 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient24
71% better than 98%
0.66 better than 29%
78.9 better than 55%
0.67-
59% of 51 duels better than 94%
100% of 1 situations better than 99%
Anubis15
60% better than 83%
0.61 better than 9%
74.1 better than 27%
0.87-
49% of 41 duels level
50% of 4 situations better than 83%
Inferno15
47% better than 35%
0.60 better than 17%
73.0 better than 31%
0.94-
43% of 47 duels better than 20%
33% of 6 situations better than 44%
Mirage15
40% better than 20%
0.65 better than 25%
77.4 better than 50%
0.93-
44% of 34 duels better than 22%
33% of 3 situations better than 39%
Nuke14
29% -
0.67 -
80.1 -
1.18-
33% of 39 duels -
33% of 3 situations -
Dust 210
50% -
0.66 -
80.5 -
0.92-
52% of 27 duels -
50% of 2 situations -
Cache8
50% -
0.56 -
66.2 -
-
40% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JasiuTHC plays

Across 104 matches JasiuTHC averages K/R 0.64 and ADR 76.6; the rating across the 28 rated matches is 0.92. Biggest strength: Utility with impact at 43%. That is better than 94% of players on level 4. Most room to improve: K/D at 0.81. That is better than only 7% of players on level 4. On average 13.5 kills per match, 37% of them headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 7 of 28 matches the rating was 1.10 or higher (25%), in 15 it was below 0.90. In 24 matches with detailed stats: 2 4Ks and 1 aces. Best month by rating: August 2026 at 0.92. JasiuTHC loses the most ELO from match 5 of the day (±0 ELO, win rate 39%). Things go best in match 1 of the day (+25 ELO, win rate 65%). Improved over the last three months: K/R +0.09, ADR +8.1, Headshots +4 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: ELO at 969.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.