Jas_x

France
On FACEIT since 2014 103 matches tracked 65 matches in 30 days
Last updated:

How does Jas_x play?

Rating 1.25 K/R 0.88 ADR 94.5 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 103 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 38% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 72%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.25+0.20 · Ø 1.05 better than 92%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.3%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 84%
3K rounds 6.6%+2.3 pp · Ø 4.3% better than 97%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 39x 4K, 5 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 47%+13 pp · Ø 34% better than 99%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Jas_x is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 93 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.85
JulAugSepOct

Best month: September 2026 with 0.97.

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
38 matches · 53% win rate
In match 2 of the day ±0 ELO
25 matches · 60% win rate

Jas_x loses the most ELO on Dust 2: −65 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Anubis
  2. Longest win streak: 15 wins in a row · Dust 2
  3. Most kills in a match: 44 · Cache

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
53% better than 48%
0.85 better than 86%
93.8 better than 92%
1.19 better than 84%
56% of 231 duels better than 71%
47% of 17 situations better than 74%
Anubis14
79% -
0.89 -
93.2 -
1.29-
56% of 80 duels -
33% of 9 situations -
Inferno13
85% -
0.89 -
91.9 -
1.32-
55% of 75 duels -
71% of 7 situations -
Mirage12
83% -
0.76 -
84.4 -
1.05-
57% of 53 duels -
33% of 3 situations -
Ancient11
64% -
1.02 -
105.9 -
1.42-
69% of 52 duels -
29% of 7 situations -
Nuke8
38% -
0.79 -
91.9 -
1.12-
51% of 35 duels -
33% of 6 situations -
Cache6
83% -
1.10 -
109.1 -
1.62-
64% of 36 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jas_x plays

Across 103 matches Jas_x averages K/R 0.88, ADR 94.5 and a rating of 1.25. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 19.7 kills per match with 52% headshots. The strongest map is Inferno with a 85% win rate in 13 matches. In 66 of 103 matches the rating was 1.10 or higher (64%), in 18 it was below 0.90. In 93 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: September 2026 at 1.37. Jas_x loses the most ELO on Dust 2 (−65 ELO, win rate 53%). Last 30 days: 65 matches, win rate 62%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.