Jar-tsa

Finland
On FACEIT since 2021 135 matches tracked 114 matches in 30 days
ELO ▲ 249
2,109
30-day peak: 2,140
Rank EU
#176,760
Finland #4,545 in Finland
Last updated:

How does Jar-tsa play?

Rating 0.93 K/R 0.64 ADR 70.7 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 135 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 33% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.4
Knife kills 2 in 135 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 13x 4K, 3 aces in 135 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Jar-tsa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 135 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −40 ELO
27 matches · 44% win rate
On Mirage −36 ELO
43 matches · 53% win rate
On Mondays −23 ELO, win rate 40%

Jar-tsa loses the most ELO in match 1 of the day: −40 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Highest rating in a match: 1.73 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 59%
0.60 better than 4%
65.2 better than 2%
0.89 better than 9%
47% of 124 duels better than 26%
23% of 26 situations better than 13%
Inferno29
59% better than 63%
0.69 better than 20%
79.4 better than 37%
1.01 better than 32%
54% of 102 duels better than 52%
33% of 12 situations better than 32%
Nuke18
44% better than 17%
0.64 better than 7%
71.1 better than 9%
0.88 better than 5%
40% of 77 duels better than 3%
50% of 10 situations better than 72%
Dust 217
47% better than 33%
0.63 better than 8%
67.6 better than 3%
0.94 better than 19%
42% of 52 duels better than 10%
38% of 16 situations right on the average
Vertigo12
42% -
0.62 -
66.0 -
0.88-
53% of 38 duels -
50% of 10 situations -
Ancient9
67% -
0.64 -
72.7 -
0.87-
45% of 33 duels -
60% of 5 situations -
Cache6
83% -
0.78 -
83.0 -
1.11-
61% of 18 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jar-tsa plays

Across 135 matches Jar-tsa averages K/R 0.64, ADR 70.7 and a rating of 0.93. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 38% headshots. The strongest map is Inferno with a 59% win rate in 29 matches. In 31 of 135 matches the rating was 1.10 or higher (23%), in 60 it was below 0.90. In 135 matches with detailed stats: 13 4Ks and 3 aces. Jar-tsa loses the most ELO in match 1 of the day (−40 ELO, win rate 44%). Things go best in match 2 of the day (−12 ELO, win rate 62%). Match no. 3 of the day goes best: 63% win rate, −25 ELO. Last 30 days: 114 matches, win rate 54%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.