Jaquo

Zimbabwe
302 matches tracked 69 matches in 30 days
Last updated:

How does Jaquo play?

Rating 1.13 K/R 0.82 ADR 88.8 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 302 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.14+0.14 · Ø 1.00 better than 89%
Pistol kills per match 3.7
Knife kills 6 in 302 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.1%).

2K rounds 15.8%+2.7 pp · Ø 13.1% better than 95%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 88%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 51x 4K, 3 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +179
= Stayed the same
K/R at 0.83, Rating at 1.14, ADR at 89.3, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.83 (at the start 0.81). Well above the average (0.72).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −92 ELO
47 matches · 40% win rate
On Cache −2 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −9 ELO, win rate 44%
On Tuesdays −50 ELO, win rate 29%

Jaquo loses the most ELO on Ancient: −92 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.38 · Dust 2
  3. Most kills in a match: 47 · Ancient

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
55% better than 64%
0.86 better than 92%
91.6 better than 91%
1.19 better than 91%
58% of 534 duels better than 87%
44% of 62 situations better than 69%
Dust 250
44% better than 28%
0.84 better than 90%
92.0 better than 92%
1.17 better than 89%
54% of 261 duels better than 69%
34% of 44 situations better than 41%
Ancient47
40% better than 14%
0.76 better than 65%
84.1 better than 69%
1.03 better than 58%
53% of 227 duels better than 65%
42% of 26 situations better than 59%
Anubis37
41% better than 18%
0.81 better than 86%
87.0 better than 83%
1.09 better than 76%
57% of 200 duels better than 83%
18% of 22 situations better than 12%
Nuke35
63% better than 73%
0.86 better than 86%
89.6 better than 81%
1.20 better than 85%
59% of 161 duels better than 80%
17% of 24 situations better than 8%
Cache20
45% -
0.76 -
84.2 -
1.03-
58% of 95 duels -
45% of 20 situations -
Inferno13
46% -
0.75 -
81.0 -
1.02-
42% of 66 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jaquo plays

Across 302 matches Jaquo averages K/R 0.82, ADR 88.8 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 88.8, better than 91% of level 9 players. Averages 18.0 kills per match with 52% headshots. The strongest map is Nuke with a 63% win rate in 35 matches. In 149 of 302 matches the rating was 1.10 or higher (49%), in 86 it was below 0.90. In 217 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: August 2026 at 1.22. Jaquo loses the most ELO on Ancient (−92 ELO, win rate 40%). Things go best on Dust 2 (+88 ELO, win rate 44%). Match no. 4 of the day goes best: 54% win rate, −52 ELO. Improved over the last three months: Headshots +2 pp, ELO +179. Unchanged in recent months: K/R at 0.83, Rating at 1.14, ADR at 89.3, Win rate at 49%. Last 30 days: 69 matches, win rate 42%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.