Jaqen_Hgharr

Turkey
128 matches tracked 26 matches in 30 days
Last updated:

How does Jaqen_Hgharr play?

Rating 0.97 K/R 0.71 ADR 80.5 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 6% very weak below 0.75 34%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 49%−1 pp · Ø 50% better than 50%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 15%−8 pp · Ø 23% better than 14%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 28%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.96−0.04 · Ø 1.00 better than 48%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 68%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 16%
MVPs per match 2.1−0.1 · Ø 2.2 better than 48%
4Ks and aces 18x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 60%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 13%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −10.2, Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.78). Just below the average (0.72).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
25 matches · 40% win rate
In match 1 of the day −41 ELO
37 matches · 38% win rate
Between 12:00 and 18:00 −52 ELO, win rate 41%
On Fridays −77 ELO, win rate 35%

Jaqen_Hgharr loses the most ELO on Ancient: −49 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.21 · Dust 2

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
59% better than 81%
0.72 better than 57%
80.4 better than 59%
1.00 better than 58%
50% of 155 duels better than 54%
33% of 15 situations better than 44%
Anubis27
52% right on the average
0.69 better than 39%
81.5 better than 64%
0.95 better than 38%
45% of 152 duels better than 22%
54% of 13 situations better than 84%
Ancient25
40% better than 20%
0.69 better than 41%
74.5 better than 26%
0.92 better than 34%
46% of 114 duels better than 31%
29% of 17 situations better than 31%
Inferno20
35% better than 10%
0.69 better than 45%
81.9 better than 74%
0.90 better than 25%
55% of 95 duels better than 80%
50% of 10 situations better than 83%
Mirage15
60% better than 82%
0.79 better than 84%
85.4 better than 83%
1.11 better than 88%
54% of 68 duels better than 75%
38% of 8 situations better than 54%
Nuke7
57% -
0.73 -
82.2 -
1.00-
49% of 37 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jaqen_Hgharr plays

Across 128 matches Jaqen_Hgharr averages K/R 0.71, ADR 80.5 and a rating of 0.97. Most room to improve: 3K rounds at 2.9%, better than only 16% of level 6 players. Averages 15.7 kills per match with 41% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 47 of 128 matches the rating was 1.10 or higher (37%), in 51 it was below 0.90. In 94 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. Jaqen_Hgharr loses the most ELO on Ancient (−49 ELO, win rate 40%). Things go best on Dust 2 (+33 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.08, Rating −0.12, ADR −10.2, Win rate −16 pp. Last 30 days: 26 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.