Janserey

Turkey
On FACEIT since 2025 169 matches tracked 63 matches in 30 days
ELO ▲ 140
2,225
30-day peak: 2,225
Rank EU
#123,429
Turkey #3,265 in Turkey
Last updated:

How does Janserey play?

Rating 1.12 (from 119 matches) K/R 0.80 ADR 86.6 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 119 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 1.07+0.05 · Ø 1.02 better than 68%
Pistol kills per match 3.5
Knife kills 5 in 169 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.0%).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 90%
3K rounds 5.8%+1.8 pp · Ø 4.0% better than 96%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 23x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 13%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 55%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +5.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOct

Best month: May 2026 with 0.89. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
45 matches · 44% win rate
From match 5 of the day +24 ELO
28 matches · 46% win rate
Between 18:00 and 24:00 −22 ELO, win rate 46%
On Wednesdays −22 ELO, win rate 35%

Janserey loses the most ELO on Mirage: −27 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Inferno
  2. Most kills in a match: 41 · Cache
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
63% better than 87%
0.79 better than 78%
87.4 better than 83%
1.08 better than 69%
54% of 232 duels better than 68%
41% of 17 situations better than 59%
Mirage45
44% better than 23%
0.80 better than 79%
86.5 better than 78%
1.11 better than 77%
55% of 236 duels better than 74%
63% of 16 situations better than 95%
Anubis23
43% better than 23%
0.73 better than 46%
80.6 better than 51%
1.10-
60% of 62 duels better than 92%
38% of 8 situations right on the average
Inferno18
44% better than 22%
0.84 better than 85%
88.7 better than 82%
1.14 better than 77%
57% of 100 duels better than 76%
57% of 7 situations better than 91%
Nuke15
33% better than 3%
0.76 better than 48%
84.9 better than 62%
1.03-
49% of 89 duels better than 32%
17% of 6 situations better than 5%
Ancient9
67% -
0.85 -
89.6 -
1.20-
54% of 37 duels -
0% of 2 situations -
Cache5
100% -
1.08 -
108.1 -
1.54-
63% of 43 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Janserey plays

Across 169 matches Janserey averages K/R 0.80 and ADR 86.6; the rating across the 119 rated matches is 1.12. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 61% headshots. The strongest map is Dust 2 with a 63% win rate in 52 matches. In 60 of 119 matches the rating was 1.10 or higher (50%), in 32 it was below 0.90. In 99 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: October 2026 at 1.22. Janserey loses the most ELO on Mirage (−27 ELO, win rate 44%). Things go best on Dust 2 (+57 ELO, win rate 63%). Match no. 2 of the day goes best: 59% win rate, +53 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +5.9. Got weaker: Headshots −3 pp, Win rate −3 pp. Last 30 days: 63 matches, win rate 59%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.