Janese

Finland
164 matches tracked 41 matches in 30 days
Last updated:

How does Janese play?

Rating 1.07 (from 138 matches) K/R 0.77 ADR 83.6 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 138 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 67%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 82.9
▼ Got worse
Win rate −14 pp, ELO −162

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.76 (at the start 0.77). Slightly above the average (0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
32 matches · 56% win rate
Between 0:00 and 6:00 +55 ELO, win rate 33%
On Fridays +65 ELO, win rate 42%

Janese loses the most ELO on Mirage: −61 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.33 · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
56% better than 69%
0.81 better than 85%
88.9 better than 87%
1.14 better than 86%
52% of 237 duels better than 59%
27% of 44 situations better than 24%
Mirage32
56% better than 69%
0.67 better than 24%
73.7 better than 21%
0.91 better than 19%
51% of 69 duels better than 55%
35% of 17 situations better than 42%
Anubis28
39% better than 15%
0.76 better than 64%
82.1 better than 58%
1.05 better than 62%
56% of 75 duels better than 77%
50% of 10 situations better than 80%
Ancient25
60% better than 79%
0.79 better than 77%
83.6 better than 68%
1.07 better than 73%
60% of 81 duels better than 93%
27% of 15 situations better than 22%
Inferno8
38% -
0.69 -
75.1 -
0.99-
50% of 10 duels -
67% of 3 situations -
Cache4
50% -
0.91 -
96.2 -
1.30-
55% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Janese plays

Across 164 matches Janese averages K/R 0.77 and ADR 83.6; the rating across the 138 rated matches is 1.07. Biggest strength: K/D at 1.10, better than 82% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 9 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 64 of 138 matches the rating was 1.10 or higher (46%), in 47 it was below 0.90. In 100 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.16. Janese loses the most ELO on Mirage (−61 ELO, win rate 56%). Things go best on Anubis (+65 ELO, win rate 39%). Match no. 4 of the day goes best: 59% win rate, −1 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −14 pp, ELO −162. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 82.9. Last 30 days: 41 matches, win rate 41%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.