Janavar_777

Ukraine
On FACEIT since 2024 285 matches tracked 75 matches in 30 days
ELO ▼ 228
2,526
30-day peak: 2,784
Rank EU
#48,148
Ukraine #1,849 in Ukraine
Last updated:

How does Janavar_777 play?

Rating 1.09 (from 266 matches) K/R 0.79 ADR 88.5 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 266 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.2
Knife kills 8 in 285 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 39%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 64x 4K, 6 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 84%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 60%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 89.2, Headshots at 48%, ELO at 2,610
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.79 (at the start 0.78). Slightly above the average (0.75).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −120 ELO
65 matches · 42% win rate
On Ancient −78 ELO
60 matches · 47% win rate
On Wednesdays +60 ELO, win rate 38%

Janavar_777 loses the most ELO from match 5 of the day: −120 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.32 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
54% better than 56%
0.87 better than 91%
95.8 better than 95%
1.23 better than 91%
60% of 653 duels better than 88%
49% of 68 situations better than 75%
Ancient60
47% better than 31%
0.75 better than 48%
86.3 better than 72%
1.00 better than 34%
52% of 324 duels right on the average
36% of 36 situations better than 46%
Anubis44
45% better than 23%
0.75 right on the average
85.1 better than 66%
0.98 better than 25%
51% of 251 duels better than 44%
30% of 20 situations better than 30%
Mirage35
51% better than 43%
0.66 better than 11%
75.2 better than 19%
0.94 better than 15%
51% of 159 duels better than 44%
54% of 13 situations better than 87%
Cache20
40% -
0.82 -
91.4 -
1.11-
60% of 87 duels -
33% of 6 situations -
Inferno4
25% -
0.61 -
72.4 -
0.84-
41% of 22 duels -
0% of 1 situations -
Overpass3
67% -
0.72 -
67.0 -
1.28-
14% of 7 duels -
0% of 1 situations -
Vertigo3
0% -
0.87 -
95.1 -
1.10-
68% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Janavar_777 plays

Across 285 matches Janavar_777 averages K/R 0.79 and ADR 88.5; the rating across the 266 rated matches is 1.09. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 54% win rate in 114 matches. In 115 of 266 matches the rating was 1.10 or higher (43%), in 94 it was below 0.90. In 203 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: August 2026 at 1.14. Janavar_777 loses the most ELO from match 5 of the day (−120 ELO, win rate 42%). Things go best in match 4 of the day (+90 ELO, win rate 56%). Match no. 3 of the day goes best: 58% win rate, +49 ELO. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 89.2, Headshots at 48%, ELO at 2,610. Last 30 days: 75 matches, win rate 39%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.