Jamto_2672
Name history of Jamto_2672
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Jamto_2672 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Average30% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average46% headshots and so clearly below the average (49%).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.85). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.16. Last 3 months: 1.04 (at the start 1.16). Just above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 92.6. Last 3 months: 84.2 (at the start 92.6). Slightly above the average (80.8).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 46% (at the start 44%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 50% (at the start 41%). Right on the average (50%).
Best month: September 2026 with 2,421. Last 3 months: 2,067 (at the start 1,832).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 257 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Jamto_2672 loses the most ELO on Dust 2: −207 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 39 · Mirage
- Highest rating in a match: 2.75 · Mirage
Maps in detail
from the last 257 matchesCompared with players on the same level who have at least 15 matches on the map.
How Jamto_2672 plays
Across 257 matches Jamto_2672 averages K/R 0.79, ADR 86.0 and a rating of 1.06. Biggest strength: Utility damage per round at 5.4, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 88 matches. In 109 of 257 matches the rating was 1.10 or higher (42%), in 88 it was below 0.90. In 186 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. Jamto_2672 loses the most ELO on Dust 2 (−207 ELO, win rate 45%). Things go best in match 4 of the day (−85 ELO, win rate 53%). Match no. 4 of the day goes best: 53% win rate, −85 ELO. Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +235. Got weaker: K/R −0.08, Rating −0.12, ADR −8.4. Last 30 days: 58 matches, win rate 41%, net ELO −203.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.