Jamto_2672

Brazil
On FACEIT since 2016 257 matches tracked 58 matches in 30 days
Last updated:
Next update possible in 47m 6s

How does Jamto_2672 play?

Rating 1.06 K/R 0.79 ADR 86.0 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 257 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 38x 4K, 4 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +9 pp, ELO +235
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −8.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −207 ELO
58 matches · 45% win rate
On Cache −153 ELO
33 matches · 48% win rate
On Saturdays −175 ELO, win rate 35%

Jamto_2672 loses the most ELO on Dust 2: −207 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.75 · Mirage

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
57% better than 72%
0.80 better than 78%
87.5 better than 81%
1.11 better than 76%
55% of 386 duels better than 72%
37% of 41 situations better than 47%
Dust 258
45% better than 28%
0.76 better than 62%
83.9 better than 68%
1.02 better than 46%
52% of 243 duels better than 55%
39% of 31 situations better than 53%
Cache33
48% -
0.75 -
80.1 -
1.01-
42% of 90 duels -
32% of 19 situations -
Ancient27
37% better than 8%
0.79 better than 73%
90.2 better than 89%
1.04 better than 55%
51% of 142 duels right on the average
33% of 15 situations better than 41%
Inferno25
36% better than 9%
0.86 better than 88%
89.5 better than 81%
1.15 better than 76%
52% of 83 duels better than 42%
15% of 13 situations better than 6%
Nuke16
44% better than 17%
0.74 better than 39%
83.7 better than 57%
0.99 better than 31%
45% of 75 duels better than 13%
70% of 10 situations better than 97%
Anubis6
50% -
0.89 -
95.6 -
1.11-
48% of 21 duels -
0% of 1 situations -
Vertigo4
50% -
0.79 -
78.0 -
0.99-
79% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jamto_2672 plays

Across 257 matches Jamto_2672 averages K/R 0.79, ADR 86.0 and a rating of 1.06. Biggest strength: Utility damage per round at 5.4, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 88 matches. In 109 of 257 matches the rating was 1.10 or higher (42%), in 88 it was below 0.90. In 186 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. Jamto_2672 loses the most ELO on Dust 2 (−207 ELO, win rate 45%). Things go best in match 4 of the day (−85 ELO, win rate 53%). Match no. 4 of the day goes best: 53% win rate, −85 ELO. Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +235. Got weaker: K/R −0.08, Rating −0.12, ADR −8.4. Last 30 days: 58 matches, win rate 41%, net ELO −203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.