Jamshid097

Uzbekistan
On FACEIT since 2025 162 matches tracked 61 matches in 30 days
Last updated:

How does Jamshid097 play?

Rating 1.02 (from 161 matches) K/R 0.71 ADR 78.7 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 161 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 13%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.3−0.1 · Ø 2.4 better than 47%
4Ks and aces 19x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 86%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ELO +238
= Stayed the same
Headshots at 62%
▼ Got worse
K/R −0.10, Rating −0.10, ADR −9.6, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
36 matches · 56% win rate
On Mirage −28 ELO
46 matches · 54% win rate
On Tuesdays +49 ELO, win rate 46%

Jamshid097 loses the most ELO on Dust 2: −30 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 32 · Inferno
  3. Highest rating in a match: 2.50 · Inferno

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 59%
0.70 better than 28%
75.4 better than 21%
0.98 better than 30%
56% of 147 duels better than 75%
40% of 25 situations better than 58%
Dust 236
56% better than 64%
0.71 better than 34%
81.6 better than 54%
1.00 better than 36%
46% of 153 duels better than 22%
32% of 19 situations better than 31%
Ancient23
48% better than 39%
0.79 better than 71%
88.2 better than 81%
1.14 better than 81%
57% of 82 duels better than 78%
44% of 16 situations better than 67%
Inferno19
53% better than 45%
0.73 better than 38%
77.2 better than 22%
1.06 better than 44%
48% of 67 duels better than 19%
38% of 8 situations right on the average
Anubis18
44% better than 23%
0.71 better than 33%
77.9 better than 32%
1.03 better than 46%
55% of 67 duels better than 69%
50% of 8 situations better than 76%
Nuke15
40% better than 12%
0.71 better than 29%
73.7 better than 15%
1.01 better than 36%
59% of 46 duels better than 80%
33% of 18 situations better than 33%
Cache5
40% -
0.59 -
69.7 -
0.84-
33% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jamshid097 plays

Across 162 matches Jamshid097 averages K/R 0.71 and ADR 78.7; the rating across the 161 rated matches is 1.02. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · all ELO ranges players. Averages 15.6 kills per match with 62% headshots. The strongest map is Dust 2 with a 56% win rate in 36 matches. In 58 of 161 matches the rating was 1.10 or higher (36%), in 66 it was below 0.90. In 121 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: August 2026 at 1.16. Jamshid097 loses the most ELO on Dust 2 (−30 ELO, win rate 56%). Things go best on Ancient (+22 ELO, win rate 48%). Match no. 1 of the day goes best: 61% win rate, −6 ELO. Improved over the last three months: ELO +238. Got weaker: K/R −0.10, Rating −0.10, ADR −9.6, Win rate −11 pp. Unchanged in recent months: Headshots at 62%. Last 30 days: 61 matches, win rate 48%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.