Jammo_

Tonga
On FACEIT since 2014 161 matches tracked
Last updated:

How does Jammo_ play?

Rating 0.99 K/R 0.70 ADR 74.6 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 161 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 22%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 42%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 8%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 10x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 48%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 75.9, Win rate at 49%
▼ Got worse
ELO −54

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
27 matches · 30% win rate
In match 2 of the day −79 ELO
42 matches · 33% win rate
On Thursdays −58 ELO, win rate 32%

Jammo_ loses the most ELO on Mirage: −81 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Cache
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis45
53% right on the average
0.72 better than 40%
77.6 better than 34%
1.01 better than 40%
55% of 133 duels better than 69%
25% of 32 situations better than 19%
Ancient30
57% better than 71%
0.69 better than 24%
73.2 better than 12%
1.00 better than 40%
51% of 87 duels right on the average
31% of 16 situations better than 33%
Mirage27
30% better than 1%
0.63 better than 6%
66.3 better than 1%
0.87 better than 5%
51% of 86 duels better than 47%
33% of 18 situations better than 34%
Nuke19
32% better than 2%
0.68 better than 17%
74.5 better than 18%
0.93 better than 15%
61% of 57 duels better than 87%
20% of 10 situations better than 9%
Dust 214
43% -
0.73 -
82.0 -
1.03-
49% of 49 duels -
45% of 11 situations -
Inferno13
69% -
0.75 -
77.8 -
1.10-
54% of 37 duels -
50% of 12 situations -
Cache11
55% -
0.77 -
74.8 -
1.11-
78% of 23 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jammo_ plays

Across 161 matches Jammo_ averages K/R 0.70, ADR 74.6 and a rating of 0.99. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 45% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 59 of 161 matches the rating was 1.10 or higher (37%), in 66 it was below 0.90. In 79 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: June 2026 at 1.09. Jammo_ loses the most ELO on Mirage (−81 ELO, win rate 30%). Things go best in match 3 of the day (−51 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, −51 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: ELO −54. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 75.9, Win rate at 49%. Last 30 days: 6 matches, win rate 33%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.