James_Bonk

Poland
175 matches tracked 68 matches in 30 days
Last updated:

How does James_Bonk play?

Rating 1.06 K/R 0.78 ADR 81.9 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 175 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 3.3
Knife kills 5 in 175 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 81%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 82%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 43x 4K, 4 aces in 135 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.12, ADR +7.3, Win rate +4 pp, ELO +171
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.72).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −105 ELO
42 matches · 45% win rate
In match 4 of the day −83 ELO
21 matches · 43% win rate
On Cache −44 ELO
23 matches · 48% win rate

James_Bonk loses the most ELO on Nuke: −105 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Nuke
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke42
45% better than 21%
0.85 better than 84%
86.3 better than 72%
1.15 better than 76%
54% of 196 duels better than 61%
24% of 25 situations better than 16%
Mirage32
56% better than 72%
0.79 better than 79%
83.5 better than 70%
1.09 better than 77%
52% of 182 duels better than 59%
18% of 17 situations better than 7%
Cache23
48% -
0.75 -
79.8 -
1.05-
58% of 92 duels -
47% of 17 situations -
Dust 222
50% right on the average
0.77 better than 71%
82.3 better than 64%
1.05 better than 63%
45% of 107 duels better than 23%
11% of 9 situations better than 3%
Ancient21
38% better than 15%
0.81 better than 83%
86.9 better than 79%
1.08 better than 75%
50% of 108 duels better than 46%
31% of 13 situations better than 32%
Anubis16
50% right on the average
0.71 better than 42%
74.3 better than 20%
0.98 better than 39%
54% of 71 duels better than 70%
36% of 14 situations better than 47%
Inferno12
42% -
0.65 -
72.0 -
0.88-
42% of 53 duels -
25% of 4 situations -
Overpass6
50% -
0.74 -
76.4 -
0.98-
45% of 29 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How James_Bonk plays

Across 175 matches James_Bonk averages K/R 0.78, ADR 81.9 and a rating of 1.06. Biggest strength: 3K rounds at 4.7%, better than 82% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 8 players. Averages 17.6 kills per match with 52% headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 79 of 175 matches the rating was 1.10 or higher (45%), in 62 it was below 0.90. In 135 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. James_Bonk loses the most ELO on Nuke (−105 ELO, win rate 45%). Improved over the last three months: K/R +0.08, Rating +0.12, ADR +7.3, Win rate +4 pp, ELO +171. Got weaker: Headshots −4 pp. Last 30 days: 68 matches, win rate 49%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.