Jambo_ofc

Ukraine
304 matches tracked 108 matches in 30 days
ELO ▼ 2
2,960
30-day peak: 3,117
Rank EU ▼ 1,194 places
#9,628
Ukraine #506 in Ukraine
30 days · prev. #8,434 · best #8,434
Last updated:

How does Jambo_ofc play?

Rating 1.10 K/R 0.77 ADR 85.6 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 304 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 14%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 23%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.2
Knife kills 1 in 304 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 76%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 36x 4K, 11 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.31).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.59+0.28 · Ø 0.31 better than 97%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +95
= Stayed the same
K/R at 0.77, Rating at 1.10, ADR at 85.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
56 matches · 41% win rate
On Cache −26 ELO
22 matches · 59% win rate
On Wednesdays −15 ELO, win rate 43%

Jambo_ofc loses the most ELO on Mirage: −41 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Cache
  2. Most kills in a match: 45 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2110
59% better than 71%
0.76 better than 53%
85.0 better than 67%
1.08 better than 56%
57% of 502 duels better than 75%
38% of 78 situations right on the average
Anubis70
49% better than 32%
0.79 better than 68%
87.0 better than 75%
1.10 better than 64%
58% of 351 duels better than 79%
32% of 47 situations better than 32%
Mirage56
41% better than 9%
0.76 right on the average
84.9 better than 64%
1.08 better than 58%
58% of 236 duels better than 82%
34% of 38 situations better than 36%
Ancient29
48% better than 31%
0.77 better than 58%
87.0 better than 73%
1.08 better than 60%
52% of 154 duels right on the average
48% of 25 situations better than 73%
Cache22
59% better than 55%
0.84 better than 72%
86.3 better than 55%
1.21 better than 76%
57% of 97 duels better than 66%
29% of 14 situations better than 26%
Inferno15
40% better than 6%
0.78 right on the average
82.6 better than 41%
1.14 better than 58%
43% of 74 duels better than 5%
70% of 10 situations better than 96%

Compared with players on the same level who have at least 15 matches on the map.

How Jambo_ofc plays

Across 304 matches Jambo_ofc averages K/R 0.77, ADR 85.6 and a rating of 1.10. Biggest strength: Utility hit rate at 39%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 59% win rate in 110 matches. In 130 of 304 matches the rating was 1.10 or higher (43%), in 87 it was below 0.90. In 236 matches with detailed stats: 36 4Ks and 11 aces. Best month by rating: August 2026 at 1.15. Jambo_ofc loses the most ELO on Mirage (−41 ELO, win rate 41%). Things go best on Dust 2 (+170 ELO, win rate 59%). Match no. 2 of the day goes best: 71% win rate, +31 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +95. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 85.2. Last 30 days: 108 matches, win rate 54%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.