Jalo_

USA
On FACEIT since 2020 101 matches tracked 65 matches in 30 days
ELO ▼ 293
1,996
30-day peak: 2,289
Rank NA ▼ 4,730 places
#8,087
30 days · prev. #3,357 · best #3,357
Last updated:

How does Jalo_ play?

Rating 1.07 (from 75 matches) K/R 0.78 ADR 85.9 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 28% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average.
Entry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.9
Knife kills 2 in 101 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.4%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 15x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 86%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether Jalo_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.76
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.83.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
23 matches · 52% win rate
Between 0:00 and 6:00 −58 ELO, win rate 47%

Jalo_ loses the most ELO on Mirage: −19 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Inferno
  2. Most kills in a match: 38 · Inferno
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% right on the average
0.75 better than 54%
83.8 better than 65%
1.05 better than 55%
56% of 87 duels better than 75%
25% of 4 situations better than 15%
Anubis18
44% better than 23%
0.79 better than 74%
87.2 better than 79%
1.07-
54% of 52 duels better than 64%
73% of 11 situations better than 99%
Inferno18
50% better than 35%
0.82 better than 80%
88.6 better than 83%
1.20-
61% of 71 duels better than 88%
17% of 6 situations better than 10%
Ancient12
58% -
0.75 -
81.9 -
1.02-
52% of 64 duels -
60% of 5 situations -
Cache12
50% -
0.80 -
87.1 -
0.99-
63% of 40 duels -
33% of 9 situations -
Nuke10
50% -
0.71 -
84.0 -
0.99-
47% of 36 duels -
50% of 4 situations -
Dust 24
75% -
0.74 -
77.0 -
1.05-
50% of 10 duels -
33% of 3 situations -
Overpass4
75% -
1.01 -
104.0 -
1.19-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Jalo_ plays

Across 101 matches Jalo_ averages K/R 0.78 and ADR 85.9; the rating across the 75 rated matches is 1.07. Biggest strength: Utility damage per round at 5.8, better than 86% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 46%, better than only 25% of level 10 · all ELO ranges players. Averages 17.0 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 29 of 75 matches the rating was 1.10 or higher (39%), in 34 it was below 0.90. In 65 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.19. Jalo_ loses the most ELO on Mirage (−19 ELO, win rate 52%). Last 30 days: 65 matches, win rate 48%, net ELO −138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.