Jalleiz

Denmark
On FACEIT since 2014 249 matches tracked 59 matches in 30 days
ELO ▼ 160
3,006
30-day peak: 3,170
Rank EU ▼ 3,326 places
#8,113
Denmark #283 in Denmark
30 days · prev. #4,787 · best #3,531
Last updated:

How does Jalleiz play?

Rating 1.08 K/R 0.76 ADR 80.8 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 249 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

1.7 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 48%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.8
Knife kills 2 in 249 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 44x 4K, 3 aces in 181 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.32).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 6.6+2.7 · Ø 3.9 better than 96%
Enemies flashed per round 0.63+0.31 · Ø 0.32 better than 98%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.09, Win rate +6 pp, ELO +262
= Stayed the same
ADR at 81.4
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −174 ELO
50 matches · 58% win rate
On Nuke −78 ELO
49 matches · 45% win rate
On Fridays −24 ELO, win rate 40%

Jalleiz loses the most ELO on Cache: −174 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 2.10 · Inferno
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno68
65% better than 60%
0.73 better than 29%
78.0 better than 20%
1.09 better than 39%
55% of 296 duels better than 43%
45% of 38 situations better than 67%
Anubis53
55% better than 49%
0.76 better than 53%
81.8 better than 51%
1.07 better than 52%
51% of 188 duels better than 40%
38% of 32 situations better than 48%
Cache50
58% better than 48%
0.81 better than 57%
85.4 better than 49%
1.17 better than 64%
55% of 205 duels right on the average
48% of 25 situations better than 72%
Nuke49
45% better than 15%
0.78 better than 56%
83.4 better than 56%
1.08 right on the average
51% of 243 duels better than 37%
36% of 28 situations better than 39%
Ancient14
36% -
0.63 -
69.5 -
0.84-
51% of 51 duels -
22% of 9 situations -
Dust 211
64% -
0.76 -
78.8 -
1.09-
54% of 35 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jalleiz plays

Across 249 matches Jalleiz averages K/R 0.76, ADR 80.8 and a rating of 1.08. Biggest strength: Utility damage per round at 6.6, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 46% headshots. The strongest map is Inferno with a 65% win rate in 68 matches. In 115 of 249 matches the rating was 1.10 or higher (46%), in 82 it was below 0.90. In 181 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. Jalleiz loses the most ELO on Cache (−174 ELO, win rate 58%). Things go best on Inferno (+126 ELO, win rate 65%). Match no. 4 of the day goes best: 67% win rate, +68 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +6 pp, ELO +262. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 81.4. Last 30 days: 59 matches, win rate 51%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.