JakoN-

Poland
79 matches tracked
Last updated:

How does JakoN- play?

Rating 0.99 K/R 0.70 ADR 76.7 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 79 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 43%−7 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 33%+13 pp · Ø 20% better than 97%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.5
Knife kills 1 in 79 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 32%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 3x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +144
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 76.4, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months unchanged at 0.70. Just below the average (0.72).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.61 · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 69%
0.72 better than 44%
79.3 better than 46%
1.01 right on the average
49% of 125 duels better than 41%
53% of 17 situations better than 85%
Ancient13
46% -
0.59 -
67.4 -
0.82-
35% of 55 duels -
50% of 2 situations -
Anubis11
73% -
0.75 -
80.9 -
1.11-
53% of 47 duels -
14% of 7 situations -
Dust 210
50% -
0.63 -
74.0 -
0.91-
53% of 36 duels -
38% of 8 situations -
Cache6
67% -
0.73 -
71.9 -
1.03-
40% of 15 duels -
0% of 6 situations -
Inferno6
33% -
0.79 -
85.2 -
1.08-
42% of 26 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JakoN- plays

Across 79 matches JakoN- averages K/R 0.70, ADR 76.7 and a rating of 0.99. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Opening duels won at 43%, better than only 4% of level 9 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 27 of 79 matches the rating was 1.10 or higher (34%), in 31 it was below 0.90. In 47 matches with detailed stats: 3 4Ks and 0 aces. Improved over the last three months: Headshots +4 pp, ELO +144. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 76.4, Win rate at 54%. Last 30 days: 4 matches, win rate 50%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.