Jakies

Brazil
242 matches tracked 25 matches in 30 days
Last updated:

How does Jakies play?

Rating 1.03 (from 174 matches) K/R 0.78 ADR 84.1 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 174 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−11 pp better than 6%
AWP share of kills 29%+18 pp better than 95%
K/D 1.08+0.04 better than 64%
Pistol kills per match 2.5
Knife kills 3 in 242 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.1 pp better than 49%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 36x 4K, 2 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Rating +0.19, ELO +119
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.10, ADR −10.5, Win rate −6 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.75 (at the start 0.85).

Patterns

From the last 242 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −78 ELO
41 matches · 44% wins
In match 1 of the day −51 ELO
46 matches · 46% wins
Between 12:00 and 18:00 −97 ELO, win rate 42%
On Sundays +3 ELO, win rate 39%

Jakies loses the most ELO on Anubis: −78 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
57% better than 71%
0.79 better than 71%
84.7 better than 69%
1.00 better than 38%
55% of 479 duels better than 70%
56% of 50 situations better than 91%
Dust 261
51% better than 45%
0.78 better than 68%
85.2 better than 70%
0.98 better than 30%
59% of 332 duels better than 87%
32% of 22 situations better than 32%
Anubis41
44% better than 22%
0.76 better than 58%
80.7 level
1.07 better than 59%
52% of 196 duels level
42% of 12 situations better than 59%
Cache16
56% -
0.77 -
82.2 -
1.02-
55% of 96 duels -
38% of 8 situations -
Nuke14
64% -
0.84 -
89.9 -
1.17-
63% of 71 duels -
55% of 11 situations -
Ancient13
69% -
0.87 -
90.3 -
1.33-
70% of 43 duels -
40% of 5 situations -
Inferno6
17% -
0.60 -
70.6 -
0.54-
48% of 46 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jakies plays

Across 242 matches Jakies averages K/R 0.78 and ADR 84.1; the rating across the 174 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%. That is better than 85% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 6% of players on level 10. On average 16.8 kills per match, 40% of them headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 71 of 174 matches the rating was 1.10 or higher (41%), in 73 it was below 0.90. In 165 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. Jakies loses the most ELO on Anubis (−78 ELO, win rate 44%). Improved over the last three months: Rating +0.19, ELO +119. Got weaker: K/R −0.10, ADR −10.5, Win rate −6 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 25 matches, win rate 40%, ELO balance −55.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.