Jaguarchikk

Russia
On FACEIT since 2020 127 matches tracked 73 matches in 30 days
ELO ▲ 454
2,495
30-day peak: 2,495
Rank EU
#53,866
Russia #15,348 in Russia
Last updated:

How does Jaguarchikk play?

Rating 0.85 (from 77 matches) K/R 0.61 ADR 69.2 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 77 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 9% normal 0.90 to 1.09 14% weak 0.75 to 0.89 29% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 3%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so well below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.83−0.20 · Ø 1.03 better than 1%
Pistol kills per match 2.3
Knife kills 1 in 127 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 1x 4K, 3 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.62, ADR at 69.3
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.62 (at the start 0.59). Well below the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
34 matches · 50% win rate
In match 2 of the day ±0 ELO
24 matches · 46% win rate
On Sundays +30 ELO, win rate 48%

Jaguarchikk loses the most ELO on Dust 2: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.75 · Anubis
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% better than 44%
0.60 better than 3%
68.1 better than 3%
0.80 better than 1%
42% of 93 duels better than 7%
18% of 11 situations better than 7%
Dust 234
50% better than 43%
0.65 better than 10%
70.5 better than 6%
0.94 better than 16%
47% of 78 duels better than 25%
33% of 12 situations better than 40%
Ancient21
62% better than 78%
0.56 better than 1%
64.3 better than 1%
0.82-
47% of 45 duels better than 25%
33% of 3 situations better than 38%
Anubis18
50% better than 43%
0.63 better than 4%
77.4 better than 27%
0.86 better than 3%
43% of 72 duels better than 9%
0% of 4 situations better than 1%
Nuke9
67% -
0.59 -
68.0 -
0.75-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Jaguarchikk plays

Across 127 matches Jaguarchikk averages K/R 0.61 and ADR 69.2; the rating across the 77 rated matches is 0.85. Most room to improve: Rating at 0.85, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.6 kills per match with 49% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 15 of 77 matches the rating was 1.10 or higher (19%), in 51 it was below 0.90. In 77 matches with detailed stats: 1 4Ks and 3 aces. Best month by rating: September 2026 at 0.97. Jaguarchikk loses the most ELO on Dust 2 (−30 ELO, win rate 50%). Things go best on Mirage (+30 ELO, win rate 50%). Match no. 3 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.62, ADR at 69.3. Last 30 days: 73 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.