Jagermaister

Russia
On FACEIT since 2023 248 matches tracked 120 matches in 30 days
ELO ▼ 111
3,237
30-day peak: 3,515
Rank EU ▼ 1,769 places
#3,209
Russia #894 in Russia
30 days · prev. #1,440 · best #1,440
Last updated:

How does Jagermaister play?

Rating 1.03 K/R 0.75 ADR 82.8 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.02−0.03 · Ø 1.05 better than 27%
Pistol kills per match 2.9
Knife kills 5 in 248 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so just below the average (13.5%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 38%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 44x 4K, 5 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Jagermaister is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 248 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −182 ELO
65 matches · 58% win rate
On Mirage −178 ELO
51 matches · 39% win rate
Between 12:00 and 18:00 −170 ELO, win rate 45%
On Saturdays −181 ELO, win rate 41%

Jagermaister loses the most ELO on Ancient: −182 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Anubis
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
58% better than 58%
0.79 better than 66%
84.8 better than 62%
1.09 better than 60%
56% of 340 duels better than 70%
32% of 22 situations better than 31%
Nuke54
48% better than 23%
0.74 better than 36%
78.7 better than 29%
1.02 better than 28%
51% of 255 duels better than 37%
41% of 29 situations better than 53%
Anubis53
49% better than 28%
0.77 better than 58%
86.4 better than 73%
1.05 better than 46%
52% of 333 duels better than 46%
30% of 30 situations better than 28%
Mirage51
39% better than 4%
0.73 better than 34%
81.5 better than 46%
0.99 better than 24%
48% of 254 duels better than 23%
47% of 30 situations better than 74%
Dust 29
56% -
0.66 -
80.1 -
0.88-
54% of 37 duels -
25% of 4 situations -
Cache8
50% -
0.69 -
76.7 -
0.95-
53% of 45 duels -
25% of 4 situations -
Inferno8
63% -
0.74 -
86.0 -
1.05-
55% of 33 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jagermaister plays

Across 248 matches Jagermaister averages K/R 0.75, ADR 82.8 and a rating of 1.03. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 64% headshots. The strongest map is Ancient with a 58% win rate in 65 matches. In 100 of 248 matches the rating was 1.10 or higher (40%), in 94 it was below 0.90. In 248 matches with detailed stats: 44 4Ks and 5 aces. Jagermaister loses the most ELO on Ancient (−182 ELO, win rate 58%). Things go best in match 4 of the day (−208 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, −208 ELO. Last 30 days: 120 matches, win rate 49%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.