JagGer_06

Russia
On FACEIT since 2024 136 matches tracked 62 matches in 30 days
Last updated:

How does JagGer_06 play?

Rating 0.99 K/R 0.71 ADR 79.9 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 3.3
Knife kills 4 in 136 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 26x 4K, 2 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether JagGer_06 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 136 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
44 matches · 48% win rate
In match 2 of the day ±0 ELO
25 matches · 44% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 44%
On Fridays −24 ELO, win rate 38%

JagGer_06 loses the most ELO on Dust 2: −24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 1.89 · Inferno
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
48% better than 38%
0.68 better than 22%
77.6 better than 33%
0.95 better than 22%
46% of 206 duels better than 22%
40% of 30 situations better than 58%
Ancient29
48% better than 40%
0.73 better than 43%
82.1 better than 53%
1.03 right on the average
54% of 148 duels better than 66%
37% of 19 situations better than 48%
Anubis25
72% better than 96%
0.73 better than 46%
83.0 better than 62%
1.01 better than 42%
55% of 113 duels better than 71%
50% of 8 situations better than 80%
Mirage25
32% better than 4%
0.74 better than 53%
79.4 better than 45%
1.02 right on the average
50% of 104 duels better than 45%
29% of 21 situations better than 24%
Inferno10
40% -
0.73 -
81.8 -
1.04-
41% of 39 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JagGer_06 plays

Across 136 matches JagGer_06 averages K/R 0.71, ADR 79.9 and a rating of 0.99. Biggest strength: Utility damage per round at 5.8, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 48% headshots. The strongest map is Anubis with a 72% win rate in 25 matches. In 49 of 136 matches the rating was 1.10 or higher (36%), in 60 it was below 0.90. In 136 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. JagGer_06 loses the most ELO on Dust 2 (−24 ELO, win rate 48%). Things go best on Ancient (+19 ELO, win rate 48%). Match no. 3 of the day goes best: 56% win rate. Last 30 days: 62 matches, win rate 56%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.