Jaex-

Turkey
On FACEIT since 2017 283 matches tracked 101 matches in 30 days
ELO ▼ 301
3,421
30-day peak: 3,752
Rank EU ▼ 536 places
#1,543
Turkey #43 in Turkey
30 days · prev. #1,007 · best #1,007
Last updated:

How does Jaex- play?

Rating 1.14 (from 278 matches) K/R 0.80 ADR 87.2 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 278 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.19+0.14 · Ø 1.05 better than 80%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 42x 4K, 2 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 41%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.14, ADR at 87.0, Win rate at 52%
▼ Got worse
Headshots −4 pp, ELO −493

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −61 ELO
58 matches · 52% win rate
In match 1 of the day −48 ELO
80 matches · 44% win rate
Between 18:00 and 24:00 −339 ELO, win rate 46%
On Fridays −288 ELO, win rate 40%

Jaex- loses the most ELO on Anubis: −61 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.27 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
52% better than 37%
0.76 right on the average
86.0 better than 68%
1.09 better than 58%
57% of 344 duels better than 75%
42% of 50 situations better than 60%
Dust 266
52% better than 38%
0.80 better than 69%
87.6 better than 75%
1.15 better than 72%
52% of 191 duels better than 47%
45% of 40 situations better than 67%
Anubis58
52% better than 38%
0.81 better than 75%
87.6 better than 78%
1.16 better than 79%
56% of 208 duels better than 70%
38% of 37 situations right on the average
Cache24
50% better than 24%
0.78 better than 44%
85.2 better than 49%
1.15 better than 58%
53% of 94 duels better than 39%
20% of 15 situations better than 11%
Inferno22
55% better than 27%
0.81 better than 62%
87.1 better than 60%
1.15 better than 57%
61% of 62 duels better than 75%
59% of 17 situations better than 88%
Ancient18
56% right on the average
0.89 better than 93%
94.2 better than 92%
1.24 better than 91%
59% of 95 duels better than 84%
38% of 13 situations right on the average
Nuke4
50% -
0.74 -
80.6 -
1.11-
47% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jaex- plays

Across 282 matches Jaex- averages K/R 0.80 and ADR 87.2; the rating across the 278 rated matches is 1.14. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 45% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 144 of 278 matches the rating was 1.10 or higher (52%), in 62 it was below 0.90. In 219 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. Jaex- loses the most ELO on Anubis (−61 ELO, win rate 52%). Things go best on Mirage (+239 ELO, win rate 52%). Match no. 3 of the day goes best: 58% win rate, +197 ELO. Got weaker: Headshots −4 pp, ELO −493. Unchanged in recent months: K/R at 0.79, Rating at 1.14, ADR at 87.0, Win rate at 52%. Last 30 days: 101 matches, win rate 45%, net ELO −392.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.