JackFrost13

Thailand
100 matches tracked
Last updated:

How does JackFrost13 play?

Rating 0.96 (from 99 matches) K/R 0.70 ADR 78.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 99 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 96%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.94−0.04 · Ø 0.98 better than 24%
Pistol kills per match 3.3
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.9%).

2K rounds 11.4%−1.5 pp · Ø 12.9% better than 9%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 9x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 74%+1 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +201
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 78.3
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −73 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Dust 2
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 82%
0.70 better than 36%
78.0 better than 41%
0.96 better than 32%
54% of 151 duels better than 70%
47% of 15 situations better than 76%
Dust 229
52% right on the average
0.64 better than 11%
74.3 better than 21%
0.87 better than 7%
61% of 120 duels better than 93%
36% of 11 situations better than 46%
Ancient13
46% -
0.68 -
78.8 -
0.96-
41% of 80 duels -
60% of 5 situations -
Anubis10
60% -
0.69 -
76.3 -
0.99-
53% of 40 duels -
17% of 6 situations -
Inferno9
56% -
0.83 -
89.7 -
1.10-
61% of 41 duels -
11% of 9 situations -
Cache4
50% -
0.76 -
81.7 -
1.07-
61% of 23 duels -
50% of 2 situations -
Nuke3
33% -
0.73 -
76.5 -
0.92-
44% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JackFrost13 plays

Across 100 matches JackFrost13 averages K/R 0.70 and ADR 78.3; the rating across the 99 rated matches is 0.96. Biggest strength: Headshot rate at 60%, better than 96% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 15.5 kills per match with 60% headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 32 of 99 matches the rating was 1.10 or higher (32%), in 43 it was below 0.90. In 72 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. Things go best on Mirage (+71 ELO, win rate 60%). Improved over the last three months: ELO +201. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 78.3. Last 30 days: 3 matches, win rate 33%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.