Jaba_2
How does Jaba_2 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average13% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average34% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average3.1 utility damage per round and so well below the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: April 2026 with 0.85. Last 3 months: 0.67 (at the start 0.77). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97.
Damage per round (ADR)
Best month: April 2026 with 92.0. Last 3 months: 73.6 (at the start 82.7). Clearly below the average (80.1).
Share of headshot kills
Best month: July 2026 with 38%. Last 3 months: 34% (at the start 33%). Well below the average (51%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 51% (at the start 47%). Just above the average (50%).
Best month: September 2026 with 2,551.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 187 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Jaba_2 loses the most ELO in match 3 of the day: −60 ELO, 34% win rate
Records and milestones
from recorded matches- Most kills in a match: 46 · Anubis
- Longest win streak: 11 wins in a row · Mirage
- Highest rating in a match: 2.11 · Mirage
Maps in detail
from the last 187 matchesCompared with players on the same level who have at least 15 matches on the map.
How Jaba_2 plays
Across 187 matches Jaba_2 averages K/R 0.70 and ADR 76.5; the rating across the 116 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 44%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 34% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 33 of 116 matches the rating was 1.10 or higher (28%), in 52 it was below 0.90. In 116 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. Jaba_2 loses the most ELO in match 3 of the day (−60 ELO, win rate 34%). Things go best on Mirage (+50 ELO, win rate 59%). From match no. 5 of the day on, things go best: 56% win rate. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.10, ADR −9.1. Unchanged in recent months: Headshots at 34%. Last 30 days: 6 matches, win rate 33%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.