Jaba_2

Russia
On FACEIT since 2017 187 matches tracked
Last updated:

How does Jaba_2 play?

Rating 0.95 (from 116 matches) K/R 0.70 ADR 76.5 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 76%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 56%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (51%).

Headshot rate 34%−17 pp · Ø 51% better than 1%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.99−0.03 · Ø 1.02 better than 27%
Pistol kills per match 2.8
Zeus kills1 in 187 matches
Knife kills 17 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 27%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 29%
4Ks and aces 7x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 54%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
Headshots at 34%
▼ Got worse
K/R −0.10, ADR −9.1

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.85. Last 3 months: 0.67 (at the start 0.77). Clearly below the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
29 matches · 34% win rate
On Anubis −30 ELO
28 matches · 50% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 44%
On Fridays −30 ELO, win rate 41%

Jaba_2 loses the most ELO in match 3 of the day: −60 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
59% better than 75%
0.71 better than 32%
76.7 better than 25%
0.98 better than 27%
52% of 186 duels right on the average
42% of 38 situations better than 58%
Dust 232
34% better than 5%
0.65 better than 9%
75.0 better than 17%
0.88 better than 4%
48% of 121 duels better than 29%
64% of 11 situations better than 95%
Anubis28
50% better than 39%
0.69 better than 24%
77.7 better than 29%
0.97 better than 24%
44% of 108 duels better than 13%
30% of 10 situations better than 30%
Ancient24
67% better than 91%
0.71 better than 29%
75.0 better than 15%
0.94 better than 16%
52% of 89 duels better than 47%
26% of 23 situations better than 20%
Nuke20
45% better than 16%
0.77 better than 56%
77.1 better than 29%
1.02-
47% of 51 duels better than 24%
44% of 9 situations better than 61%
Inferno16
56% better than 56%
0.67 better than 12%
78.2 better than 23%
0.96-
52% of 25 duels better than 42%
50% of 4 situations better than 77%
Cache9
33% -
0.64 -
71.5 -
0.88-
45% of 38 duels -
57% of 7 situations -
Overpass3
33% -
0.80 -
90.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Jaba_2 plays

Across 187 matches Jaba_2 averages K/R 0.70 and ADR 76.5; the rating across the 116 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 44%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 34% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 33 of 116 matches the rating was 1.10 or higher (28%), in 52 it was below 0.90. In 116 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. Jaba_2 loses the most ELO in match 3 of the day (−60 ELO, win rate 34%). Things go best on Mirage (+50 ELO, win rate 59%). From match no. 5 of the day on, things go best: 56% win rate. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.10, ADR −9.1. Unchanged in recent months: Headshots at 34%. Last 30 days: 6 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.